| Age | Commit message (Expand) | Author |
| 6 hours | feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping | skal |
| 6 hours | docs: Document mesh shadow limitation (Task A.1 investigation) | skal |
| 7 hours | feat(3d): Implement Mesh Wireframe rendering for Visual Debug | skal |
| 7 hours | docs: Mark Task #39 as complete | skal |
| 7 hours | feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory) | skal |
| 7 hours | feat(3d): Implement Blender export and binary scene loading pipeline | skal |
| 17 hours | fix(audio): Implement sample-accurate event timing | skal |
| 18 hours | refactor(audio): Convert tracker to unit-less timing system | skal |
| 21 hours | refactor: Bundle GPU context into GpuContext struct | skal |
| 21 hours | fix(audio): Synchronize audio-visual timing with playback time | skal |
| 22 hours | docs: Reorganize documentation with tiered hierarchy for context optimization | skal |
| 26 hours | refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report) | skal |
| 26 hours | feat(build): Add FINAL_STRIP mode for maximum size optimization | skal |
| 27 hours | docs: Add script maintenance requirements after hierarchy changes | skal |
| 28 hours | fix(ci): Update verification script to catch tool compilation failures | skal |
| 28 hours | test(gpu): Add automatic validation for effect test coverage | skal |
| 44 hours | docs: Document specplay tool and add future enhancement roadmap | skal |
| 2 days | feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5) | skal |
| 2 days | docs: Update documentation for completed build optimization (Task C) | skal |
| 2 days | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 2 days | docs: Update project documentation and regenerate assets | skal |
| 3 days | feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56) | skal |
| 3 days | feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P... | skal |
| 3 days | docs: Add lazy loading and on-demand strategy to audio refactor | skal |
| 3 days | docs: Add SpectrogramResourceManager to audio refactor plan | skal |
| 3 days | docs: Add Audio Lifecycle Refactor plan (Task #56) | skal |
| 3 days | feat(physics): Implement SDF-based physics engine and BVH | skal |
| 3 days | move MD files | skal |
| 4 days | feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting | skal |
| 4 days | feat: Replace explicit priorities with stack-based priority modifiers | skal |
| 4 days | docs: Extract sequence documentation to dedicated SEQUENCE.md file | skal |
| 4 days | feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ... | skal |
| 4 days | docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50) | skal |
| 4 days | feat(tooling): Add directory filtering to coverage report script (Task #46) | skal |
| 4 days | feat(tooling): Implement code coverage reporting (Task #44) | skal |
| 5 days | docs: number all tasks for reference | skal |
| 5 days | docs: defer full STL removal to Phase 2 | skal |
| 5 days | feat(audio): Fix tracker bugs and implement rock demo track | skal |
| 5 days | add Claude guidelines | skal |
| 5 days | docs: Document asset system technical details | skal |
| 5 days | docs: Plan Shader Asset Integration (Task #24) | skal |
| 6 days | docs: Add submodule update instructions to HOWTO.md | skal |
| 6 days | add a TRACKER idea to the project | skal |
| 6 days | docs: Merge Xcode build instructions and GPU performance capture details into... | skal |
| 6 days | docs: Add stripping rules for dynamic audio generation | skal |
| 6 days | flesh out extra details in the MD files | skal |
| 6 days | docs: Reorganize 3D.md and integrate tasks | skal |
| 6 days | docs: Incorporate PHASE2_COMPRESSION.md and update README | skal |
| 6 days | fix(repo): Revert accidental changes to third_party libs | skal |
| 6 days | refactor(build): Centralize generated files and clean up project layout | skal |