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AgeCommit message (Expand)Author
17 hoursupdate docskal
18 hoursfeat(gpu): Implement shader parametrization systemskal
22 hourschore: Clean up generated files and archive GPU test analysisskal
24 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
24 hoursdocs: Archive completed tasks and streamline context filesskal
27 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
27 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
27 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
27 hoursdocs: Mark Task #39 as completeskal
27 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
27 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
37 hoursfix(audio): Implement sample-accurate event timingskal
39 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
41 hoursrefactor: Bundle GPU context into GpuContext structskal
41 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
43 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
46 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
47 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
48 hoursdocs: Add script maintenance requirements after hierarchy changesskal
48 hoursfix(ci): Update verification script to catch tool compilation failuresskal
2 daystest(gpu): Add automatic validation for effect test coverageskal
3 daysdocs: Document specplay tool and add future enhancement roadmapskal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysdocs: Update documentation for completed build optimization (Task C)skal
3 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
3 daysdocs: Update project documentation and regenerate assetsskal
4 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
4 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
4 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
4 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
4 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysmove MD filesskal
4 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
5 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
5 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
6 daysdocs: number all tasks for referenceskal
6 daysdocs: defer full STL removal to Phase 2skal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
6 daysadd Claude guidelinesskal
6 daysdocs: Document asset system technical detailsskal
6 daysdocs: Plan Shader Asset Integration (Task #24)skal
6 daysdocs: Add submodule update instructions to HOWTO.mdskal
7 daysadd a TRACKER idea to the projectskal
7 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
7 daysdocs: Add stripping rules for dynamic audio generationskal