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4 daysdocs: Update and streamline CNN training documentationskal
4 daysdocs: Add CNN effect documentation and update project statusskal
4 daysinitial doc for the CNN projectskal
4 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
4 daysdocs: Streamline headless mode documentationskal
4 daysfeat: Add headless mode for testing without GPUskal
5 daysdocs: Update references to workspace layoutskal
5 daysdocs: Streamline top-level documentationskal
5 daysdocs: Condense HOWTO.md, move details to technical docsskal
5 daysdocs: Update docs for Task #76 size measurementskal
5 daysfeat: Implement Task #76 external library size measurementskal
5 daysfeat: Add Task #77 for workspace system architectureskal
5 daysdocs: Update documentation and clean up obsolete filesskal
5 daysfeat: Add debug-only file change detection for rapid iterationskal
5 daysdocs: Condense essential context files (856→599 lines)skal
5 daysdocs: Purge outdated Phase 4 contentskal
5 daystest: Add variable-size texture support verificationskal
5 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
5 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
5 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
5 daysfeat(gpu): Add auxiliary texture masking systemskal
6 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
6 daysupdate docskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 dayschore: Clean up generated files and archive GPU test analysisskal
6 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
6 daysdocs: Archive completed tasks and streamline context filesskal
6 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
6 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
6 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
6 daysdocs: Mark Task #39 as completeskal
6 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
6 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
6 daysfix(audio): Implement sample-accurate event timingskal
6 daysrefactor(audio): Convert tracker to unit-less timing systemskal
7 daysrefactor: Bundle GPU context into GpuContext structskal
7 daysfix(audio): Synchronize audio-visual timing with playback timeskal
7 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
7 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
7 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
7 daysdocs: Add script maintenance requirements after hierarchy changesskal
7 daysfix(ci): Update verification script to catch tool compilation failuresskal
7 daystest(gpu): Add automatic validation for effect test coverageskal
8 daysdocs: Document specplay tool and add future enhancement roadmapskal
8 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
8 daysdocs: Update documentation for completed build optimization (Task C)skal
8 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
8 daysdocs: Update project documentation and regenerate assetsskal