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Vide-coded 64k demo system
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6 hours
refactor: Bundle GPU context into GpuContext struct
skal
6 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
7 hours
docs: Reorganize documentation with tiered hierarchy for context optimization
skal
11 hours
refactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)
skal
11 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
12 hours
docs: Add script maintenance requirements after hierarchy changes
skal
13 hours
fix(ci): Update verification script to catch tool compilation failures
skal
13 hours
test(gpu): Add automatic validation for effect test coverage
skal
29 hours
docs: Document specplay tool and add future enhancement roadmap
skal
36 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
36 hours
docs: Update documentation for completed build optimization (Task C)
skal
37 hours
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
38 hours
docs: Update project documentation and regenerate assets
skal
2 days
feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)
skal
2 days
feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...
skal
2 days
docs: Add lazy loading and on-demand strategy to audio refactor
skal
2 days
docs: Add SpectrogramResourceManager to audio refactor plan
skal
2 days
docs: Add Audio Lifecycle Refactor plan (Task #56)
skal
2 days
feat(physics): Implement SDF-based physics engine and BVH
skal
3 days
move MD files
skal
3 days
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
3 days
feat: Replace explicit priorities with stack-based priority modifiers
skal
3 days
docs: Extract sequence documentation to dedicated SEQUENCE.md file
skal
3 days
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
3 days
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
skal
4 days
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
4 days
feat(tooling): Implement code coverage reporting (Task #44)
skal
4 days
docs: number all tasks for reference
skal
4 days
docs: defer full STL removal to Phase 2
skal
4 days
feat(audio): Fix tracker bugs and implement rock demo track
skal
4 days
add Claude guidelines
skal
5 days
docs: Document asset system technical details
skal
5 days
docs: Plan Shader Asset Integration (Task #24)
skal
5 days
docs: Add submodule update instructions to HOWTO.md
skal
5 days
add a TRACKER idea to the project
skal
5 days
docs: Merge Xcode build instructions and GPU performance capture details into...
skal
5 days
docs: Add stripping rules for dynamic audio generation
skal
5 days
flesh out extra details in the MD files
skal
5 days
docs: Reorganize 3D.md and integrate tasks
skal
5 days
docs: Incorporate PHASE2_COMPRESSION.md and update README
skal
5 days
fix(repo): Revert accidental changes to third_party libs
skal
5 days
refactor(build): Centralize generated files and clean up project layout
skal