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AgeCommit message (Expand)Author
9 daysfeat: Add headless mode for testing without GPUskal
9 daysdocs: Update references to workspace layoutskal
9 daysdocs: Streamline top-level documentationskal
9 daysdocs: Condense HOWTO.md, move details to technical docsskal
9 daysdocs: Update docs for Task #76 size measurementskal
9 daysfeat: Implement Task #76 external library size measurementskal
9 daysfeat: Add Task #77 for workspace system architectureskal
9 daysdocs: Update documentation and clean up obsolete filesskal
9 daysfeat: Add debug-only file change detection for rapid iterationskal
9 daysdocs: Condense essential context files (856→599 lines)skal
9 daysdocs: Purge outdated Phase 4 contentskal
9 daystest: Add variable-size texture support verificationskal
9 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
9 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
10 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
10 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
10 daysfeat(gpu): Add auxiliary texture masking systemskal
10 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
10 daysupdate docskal
10 daysfeat(gpu): Implement shader parametrization systemskal
10 dayschore: Clean up generated files and archive GPU test analysisskal
11 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
11 daysdocs: Archive completed tasks and streamline context filesskal
11 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
11 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
11 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
11 daysdocs: Mark Task #39 as completeskal
11 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
11 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
11 daysfix(audio): Implement sample-accurate event timingskal
11 daysrefactor(audio): Convert tracker to unit-less timing systemskal
11 daysrefactor: Bundle GPU context into GpuContext structskal
11 daysfix(audio): Synchronize audio-visual timing with playback timeskal
11 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
12 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
12 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
12 daysdocs: Add script maintenance requirements after hierarchy changesskal
12 daysfix(ci): Update verification script to catch tool compilation failuresskal
12 daystest(gpu): Add automatic validation for effect test coverageskal
12 daysdocs: Document specplay tool and add future enhancement roadmapskal
13 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
13 daysdocs: Update documentation for completed build optimization (Task C)skal
13 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
13 daysdocs: Update project documentation and regenerate assetsskal
13 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
13 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
13 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
13 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
13 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal