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19 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
Phase 4 complete: V1 system removed, v2 fully operational. Architecture Changes: - Explicit Node system with typed buffers (u8x4_norm, f32x4, depth24) - DAG effect routing with multi-input/multi-output support - Python compiler (seq_compiler_v2.py) with topological sort and ping-pong optimization - Compile-time node aliasing for framebuffer reuse V1 Removal (~4KB): - Deleted effect.h/cc base classes (1.4KB) - Deleted 19 v1 effect pairs: heptagon, particles, passthrough, gaussian_blur, solarize, scene1, chroma_aberration, vignette, hybrid_3d, flash_cube, theme_modulation, fade, flash, circle_mask, rotating_cube, sdf_test, distort, moving_ellipse, particle_spray (2.7KB) V2 Effects Ported: - PassthroughEffectV2, PlaceholderEffectV2 - GaussianBlurEffectV2 (multi-pass with temp nodes) - HeptagonEffectV2 (scene effect with dummy texture) - ParticlesEffectV2 (compute + render, format fixed) - RotatingCubeEffectV2 (3D with depth node) - Hybrid3DEffectV2 (Renderer3D integration, dummy textures for noise/sky) Compiler Features: - DAG validation (cycle detection, connectivity checks) - Topological sort for execution order - Ping-pong optimization (aliased node detection) - Surface-based and encoder-based RenderV2Timeline generation - init_effect_nodes() automatic generation Fixes Applied: - WebGPU binding layout validation (standard v2 post-process layout) - Surface format mismatch (ctx.format for blit, RGBA8Unorm for framebuffers) - Depth attachment compatibility (removed forced depth from gpu_create_render_pass) - Renderer3D texture initialization (created dummy 1x1 white textures) - ParticlesEffectV2 format (changed from ctx.format to RGBA8Unorm) - Encoder-based RenderV2Timeline (added missing preprocess() call) Testing: - 34/36 tests passing (2 v1-dependent tests disabled) - demo64k runs successfully (no crashes) - All seek positions work (--seek 12, --seek 15 validated) Documentation: - Updated PROJECT_CONTEXT.md (v2 status, reference to SEQUENCE_v2.md) - Added completion entry to COMPLETED.md TODO (Future): - Port CNN effects to v2 - Implement flatten mode (--flatten code generation) - Port remaining 10+ effects - Update HTML timeline editor for v2 (deferred) handoff(Claude): Sequence v2 migration complete, v1 removed, system operational. Phase 5 (editor) deferred per user preference. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
36 hoursdocs: update CNN v1 references in top/mid-level docsskal
Updated remaining references to use CNNv1Effect naming: - doc/AUXILIARY_TEXTURE_INIT.md - doc/HOWTO.md (validation note) - doc/COMPLETED.md (2 references) All docs now consistently reference CNNv1Effect and cnn_v1_effect.cc
36 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
Renamed files and classes: - cnn_effect.{h,cc} → cnn_v1_effect.{h,cc} - CNNEffect → CNNv1Effect - CNNEffectParams → CNNv1EffectParams - CNNLayerParams → CNNv1LayerParams - CNN_EFFECT.md → CNN_V1_EFFECT.md Updated all references: - C++ includes and class usage - CMake source list - Timeline (workspaces/main/timeline.seq) - Test file (test_demo_effects.cc) - Documentation (CLAUDE.md, PROJECT_CONTEXT.md, READMEs) Tests: 34/34 passing (100%)
46 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
- Update CLI parser to use --dump-wav (consistent with other options) - Add error message and exit for unrecognized options - Update documentation: HEADLESS_MODE.md, COMPLETED.md, FINAL_STRIP_REPORT.md Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
Merge sdf_primitives.wgsl into math/sdf_shapes.wgsl to eliminate duplication and establish single source of truth for all SDF functions. Changes: - Delete common/shaders/sdf_primitives.wgsl (duplicate of math/sdf_shapes.wgsl) - Add sdBox2D() and sdEllipse() to math/sdf_shapes.wgsl - Update ellipse.wgsl (main/test) to use #include "math/sdf_shapes" - Update scene1.wgsl to use math/sdf_shapes instead of sdf_primitives - Rename asset SHADER_SDF_PRIMITIVES → SHADER_SDF_SHAPES - Update shader registration and tests Impact: - ~60 lines eliminated from ellipse shaders - Single source for 3D primitives (sphere, box, torus, plane) and 2D (box, ellipse) - Consistent include path across codebase All tests passing (34/34). handoff(Claude): SDF shapes consolidated to math/sdf_shapes.wgsl Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
Replace duplicate fullscreen triangle vertex shader code with #include "render/fullscreen_vs" in 8 workspace shaders. Eliminates ~60 lines of duplication and establishes single source of truth. Modified shaders: - circle_mask_compute.wgsl (main/test) - circle_mask_render.wgsl (main/test) - ellipse.wgsl (main/test) - gaussian_blur.wgsl (main/test) Updated test_shader_assets.cc to validate include directive instead of inline @vertex keyword for affected shaders. All tests passing (34/34). handoff(Claude): Shader modularization - fullscreen_vs consolidated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
3 daysDocument CNN v2 training pipeline improvementsskal
- HOWTO.md: Document always-save-checkpoint behavior and --quiet flag - COMPLETED.md: Add milestone entry for Feb 14 CNN v2 fixes - Details: checkpoint saving, num_layers derivation, output streamlining Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
Root cause: Uniform buffers created but not initialized before bind group creation, causing undefined UV coordinates in circle_mask_compute.wgsl. Changes: - Add get_common_uniforms() helper to Effect base class - Refactor render()/compute() signatures: 5 params → CommonPostProcessUniforms& - Fix uninitialized uniforms in CircleMaskEffect and CNNEffect - Update all 19 effect implementations and headers - Fix WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity) - Update test files (test_sequence.cc) Benefits: - Cleaner API: construct uniforms once per frame, reuse across effects - More maintainable: CommonPostProcessUniforms changes need no call site updates - Fixes UV coordinate bug in circle_mask_compute.wgsl All 36 tests passing (100%) handoff(Claude): Effect API refactor complete
6 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
Core GPU Utility (texture_readback): - Reusable synchronous texture-to-CPU readback (~150 lines) - STRIP_ALL guards (0 bytes in release builds) - Handles COPY_BYTES_PER_ROW_ALIGNMENT (256-byte alignment) - Refactored OffscreenRenderTarget to use new utility CNN Test Tool (cnn_test): - Standalone PNG→3-layer CNN→PNG/PPM tool (~450 lines) - --blend parameter (0.0-1.0) for final layer mixing - --format option (png/ppm) for output format - ShaderComposer integration for include resolution Build Integration: - Added texture_readback.cc to GPU_SOURCES (both sections) - Tool target with STB_IMAGE support Testing: - All 36 tests pass (100%) - Processes 64×64 and 555×370 images successfully - Ground-truth validation setup complete Known Issues: - BUG: Tool produces black output (uninitialized input texture) - First intermediate texture not initialized before layer loop - MSE 64860 vs Python ground truth (expected <10) - Fix required: Copy input to intermediate[0] before processing Documentation: - doc/CNN_TEST_TOOL.md - Full technical reference - Updated PROJECT_CONTEXT.md and COMPLETED.md handoff(Claude): CNN test tool foundation complete, needs input init bugfix Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
7 daysdocs: Document WGPU builder refactoring in COMPLETED.mdskal
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
8 daysdocs: Update docs for Task #76 size measurementskal
- Add size measurement section to HOWTO.md - Move Task #76 to COMPLETED.md - Update TODO.md and PROJECT_CONTEXT.md - Document measurement results (Demo=4.4MB, External=2.0MB)
8 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
- Move completed tasks (Uniform alignment, WGSL validation, test_demo fix) to COMPLETED.md - Clean up TODO.md and PROJECT_CONTEXT.md "Recently Completed" sections - Update HOWTO.md to clarify DEMO_ALL_OPTIONS enables STRIP_ALL - Note: test_demo PeakMeterEffect requires non-STRIP build Net: -26 lines (better context hygiene) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
8 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
Moved completed/historical docs to doc/archive/ for cleaner context: Archived (26 files): - Analysis docs: variable tempo, audio architecture, build optimization - Handoff docs: 6 agent handoff documents - Debug reports: shadows, peak meter, timing fixes - Task summaries and planning docs Kept (16 files): - Essential: AI_RULES, HOWTO, CONTRIBUTING, CONTEXT_MAINTENANCE - Active subsystems: 3D, ASSET_SYSTEM, TRACKER, SEQUENCE - Current work: MASKING_SYSTEM, SPECTRAL_BRUSH_EDITOR Updated COMPLETED.md with archive index for easy reference.
9 daysupdate docskal
9 dayschore: Clean up generated files and archive GPU test analysisskal
- Remove src/generated/ directory and update .gitignore. - Archive detailed GPU effects test analysis into doc/COMPLETED.md. - Update doc/GPU_EFFECTS_TEST_ANALYSIS.md to reflect completion and point to archive. - Stage modifications made to audio tracker, main, and test demo files.
9 daysdocs: Archive completed tasks and streamline context filesskal
9 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
- Implemented correct scaling for planes in both CPU (physics) and GPU (shaders) using the normal-axis scale factor. - Consolidated ObjectType to type_id mapping in Renderer3D to ensure consistency and support for CUBE. - Fixed overestimation of distance for non-uniformly scaled ground planes, which caused missing shadows. - Updated documentation and marked Task A.2 as completed.
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
9 daysdocs: Mark Task #39 as completeskal
10 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
Major documentation reorganization to reduce AI agent context size by ~58% and establish sustainable maintenance practices. ## File Moves (Root → doc/) - Move COMPLETED.md (new), HANDOFF*.md, *_ANALYSIS.md, *_SUMMARY.md to doc/ - Keep only 5 essential files in root: CLAUDE.md, GEMINI.md, PROJECT_CONTEXT.md, TODO.md, README.md - Result: Clean root directory with clear project essentials ## New Documentation - doc/CONTEXT_MAINTENANCE.md: Comprehensive guide for keeping context clean - 4-tier hierarchy (Critical/Technical/Design/Archive) - Maintenance schedules (after milestones, monthly, on-demand) - Size targets, red flags, workflows - Monthly checklist template - doc/COMPLETED.md: Historical archive of completed milestones - Moved "Recently Completed" sections from TODO.md and PROJECT_CONTEXT.md - Detailed completion history (February 4-7, 2026) - Frees up ~200 lines from active context ## Agent Config Updates - CLAUDE.md: Restructured with 4-tier hierarchy - Tier 1: Critical (always loaded) - 3 files - Tier 2: Technical (always loaded) - 3 files - Tier 3: Design (on-demand) - 9 files - Tier 4: Archive (rarely) - 10 files - Clear usage instructions for on-demand loading - GEMINI.md: Same tier structure + Gemini-specific state snapshot - Consistent with CLAUDE.md hierarchy - Preserved agent-specific context ## Content Optimization - PROJECT_CONTEXT.md: Removed verbose milestones (~160 lines) - Replaced with concise "Current Status" summary - Points to COMPLETED.md for history - TODO.md: Removed Task #51 detailed plan (~200 lines) - Marked Task #51 as completed - Kept only active/next tasks ## Impact - Context size: 70K → 29K tokens (58% reduction) - Root directory: 15 → 5 files (67% cleaner) - Tier 1-2 files: 7,329 words (well under 10K target) - Documented maintenance process for sustainability ## Files Changed Modified: CLAUDE.md, GEMINI.md, PROJECT_CONTEXT.md, TODO.md New: doc/COMPLETED.md, doc/CONTEXT_MAINTENANCE.md Moved: 10 technical docs from root to doc/