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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:21:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:21:29 +0100 |
| commit | e279537708fb511abf1d8f65325c145916a10918 (patch) | |
| tree | be0a6ed193b3369b3014c4aa605c5cf983c142ad /doc/COMPLETED.md | |
| parent | 438ed437022eca66e84401563b280dc137d2f3c9 (diff) | |
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
Diffstat (limited to 'doc/COMPLETED.md')
| -rw-r--r-- | doc/COMPLETED.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/COMPLETED.md b/doc/COMPLETED.md index 2b7848f..cd448bf 100644 --- a/doc/COMPLETED.md +++ b/doc/COMPLETED.md @@ -269,3 +269,4 @@ This file tracks recently completed tasks, organized by completion date. - **Unified 3D Shadows**: Implemented robust SDF shadows across all objects using `inv_model` transforms. - **test_mesh tool**: Implemented a standalone `test_mesh` tool for visualizing OBJ files with debug normal display. - **Task #39: Visual Debugging System**: Implemented a comprehensive set of wireframe primitives (Sphere, Cone, Cross, Line, Trajectory) in `VisualDebug`. Updated `test_3d_render` to demonstrate usage. +- **Task #68: Mesh Wireframe Rendering**: Added `add_mesh_wireframe` to `VisualDebug` to visualize triangle edges for mesh objects. Integrated into `Renderer3D` debug path and `test_mesh` tool. |
