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authorskal <pascal.massimino@gmail.com>2026-02-08 07:21:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 07:21:29 +0100
commite279537708fb511abf1d8f65325c145916a10918 (patch)
treebe0a6ed193b3369b3014c4aa605c5cf983c142ad /doc/COMPLETED.md
parent438ed437022eca66e84401563b280dc137d2f3c9 (diff)
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
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@@ -269,3 +269,4 @@ This file tracks recently completed tasks, organized by completion date.
- **Unified 3D Shadows**: Implemented robust SDF shadows across all objects using `inv_model` transforms.
- **test_mesh tool**: Implemented a standalone `test_mesh` tool for visualizing OBJ files with debug normal display.
- **Task #39: Visual Debugging System**: Implemented a comprehensive set of wireframe primitives (Sphere, Cone, Cross, Line, Trajectory) in `VisualDebug`. Updated `test_3d_render` to demonstrate usage.
+- **Task #68: Mesh Wireframe Rendering**: Added `add_mesh_wireframe` to `VisualDebug` to visualize triangle edges for mesh objects. Integrated into `Renderer3D` debug path and `test_mesh` tool.