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| author | skal <pascal.massimino@gmail.com> | 2026-02-15 18:57:13 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-15 18:57:13 +0100 |
| commit | 3ff05ab2dff90dc7b359c55d74db8739d3b23b16 (patch) | |
| tree | 75d0d99ed853a81871256b97db70324df20254de /doc/COMPLETED.md | |
| parent | 2f8810f303d06fe78dbec343553c3c97f93f9323 (diff) | |
docs: update CNN v1 references in top/mid-level docs
Updated remaining references to use CNNv1Effect naming:
- doc/AUXILIARY_TEXTURE_INIT.md
- doc/HOWTO.md (validation note)
- doc/COMPLETED.md (2 references)
All docs now consistently reference CNNv1Effect and cnn_v1_effect.cc
Diffstat (limited to 'doc/COMPLETED.md')
| -rw-r--r-- | doc/COMPLETED.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/COMPLETED.md b/doc/COMPLETED.md index 08767ea..8d30cca 100644 --- a/doc/COMPLETED.md +++ b/doc/COMPLETED.md @@ -67,7 +67,7 @@ Use `read @doc/archive/FILENAME.md` to access archived documents. - **Changes**: - Added `get_common_uniforms()` helper to Effect base class - Refactored all render()/compute() signatures from 5 parameters to single `CommonPostProcessUniforms&` - - Fixed uninitialized uniforms in CircleMaskEffect and CNNEffect + - Fixed uninitialized uniforms in CircleMaskEffect and CNNv1Effect - Updated 19 effect implementations + headers - Fixed WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity) - **Impact**: @@ -103,7 +103,7 @@ Use `read @doc/archive/FILENAME.md` to access archived documents. - Created `BindGroupLayoutBuilder` and `BindGroupBuilder` for declarative bind group creation - Created `RenderPipelineBuilder` to simplify pipeline setup with ShaderComposer integration - Created `SamplerCache` singleton to deduplicate sampler instances - - Refactored `post_process_helper.cc`, `cnn_effect.cc`, `rotating_cube_effect.cc` + - Refactored `post_process_helper.cc`, `cnn_v1_effect.cc`, `rotating_cube_effect.cc` - **Result**: - Bind group creation: 19 instances reduced from 14→4 lines each - Pipeline creation: 30-50 lines reduced to 8 lines |
