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Vide-coded 64k demo system
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7 hours
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
9 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
12 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
14 hours
feat(sequence): add inline post-process functions for v2
skal
15 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
36 hours
misc updates
skal
2 days
feat(gpu): add two-pass raymarching infrastructure
skal
2 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
2 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
2 days
refactor(wgsl): modularize common shader functions
skal
4 days
Remediation: Implement shared common/shaders/ directory
skal