| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-02-28 | refactor: move common/shaders/ to src/shaders/ | skal | |
| Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
| 2026-02-28 | replace wgsl type: vec4<f32> -> vec4f .. | skal | |
| 2026-02-21 | refactor(wgsl): Use vec*f alias for vector types | skal | |
| Replaces all instances of `vec<f32>` with the more concise `vec*f` alias (e.g., `vec3f`) across all `.wgsl` shaders. This improves readability and aligns with common graphics programming conventions. Also adds a new coding style rule to `doc/CODING_STYLE.md` to enforce this standard going forward. Finally, this commit fixes a build error in `test_effect_base.cc` by replacing a call to the non-existent `wgpuDeviceTick` with `wgpuDevicePoll`, which resolves the test failure. | |||
| 2026-02-21 | split raymarching.wgsl in two: with id, or without id. | skal | |
