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path: root/common/shaders/render/raymarching_id.wgsl
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2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal