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Vide-coded 64k demo system
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21 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
21 hours
refactor: Move .spec audio assets to assets/final/music subdirectory
skal
21 hours
demo.seq change.
skal
22 hours
feat: GPU procedural Phase 4 - texture composition
skal
22 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
22 hours
feat(gpu): Add GPU procedural texture generation system
skal
25 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
26 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
37 hours
feat(shaders): Standardize all shaders to use CommonUniforms
skal
38 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
38 hours
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
41 hours
feat(gpu): Add VignetteEffect and related files
skal
41 hours
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
42 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
42 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
43 hours
refactor(shaders): Use bump mapping utility function in renderer_3d
skal
43 hours
feat(shaders): Add bump-mapped normal calculation variants
skal
43 hours
feat(shaders): Add optimized 4-sample SDF normal estimation
skal
43 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
44 hours
feat(gpu): Implement shader parametrization system
skal
44 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
44 hours
feat(shaders): Extract common WGSL utilities for better composability
skal
2 days
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
3 days
refactor(audio): Simplify music track with steady beat progression
skal
3 days
refactor(audio): Convert tracker to unit-less timing system
skal
3 days
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
3 days
chore: Disable tempo variation and simplify music track
skal
3 days
test: Add Gantt chart output test for seq_compiler
skal
3 days
test: Add platform test coverage (test_platform.cc)
skal
3 days
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
4 days
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
4 days
fix(audio): Clean up stale spectrograms and fix asset references
skal
4 days
feat(particles): Implement transparent circular particles with alpha blending...
skal
4 days
fix(audio): Regenerate spectrograms with orthonormal DCT
skal
4 days
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
4 days
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
4 days
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
4 days
fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations
skal
4 days
fix(shaders): Correct mesh normal transformation - remove double transpose
skal
4 days
fix: Correct mesh normal transformation and floor shadow rendering
skal
4 days
feat(assets): Add dodecahedron mesh asset
skal
4 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
4 days
chore: Update documentation, generated assets, and cleanup
skal
4 days
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
4 days
feat(perf): Add toggle for GPU BVH and fix fallback
skal
5 days
test(assets): Add tests for Texture Asset support
skal
5 days
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
5 days
feat: Replace explicit priorities with stack-based priority modifiers
skal
6 days
docs: Extract sequence documentation to dedicated SEQUENCE.md file
skal
6 days
feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler
skal
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