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47 hoursfeat: Implement workspace system (Task #77)skal
2 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
2 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
2 daysdemo.seq change.skal
2 daysfeat: GPU procedural Phase 4 - texture compositionskal
2 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2 daysfeat(gpu): Add GPU procedural texture generation systemskal
2 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
3 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
3 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
3 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
4 daysrefactor(audio): Simplify music track with steady beat progressionskal
4 daysrefactor(audio): Convert tracker to unit-less timing systemskal
4 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
4 dayschore: Disable tempo variation and simplify music trackskal
4 daystest: Add Gantt chart output test for seq_compilerskal
4 daystest: Add platform test coverage (test_platform.cc)skal
4 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
5 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
5 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
5 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
5 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
5 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
5 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
5 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
5 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
5 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
5 daysfix: Correct mesh normal transformation and floor shadow renderingskal
5 daysfeat(assets): Add dodecahedron mesh assetskal
5 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
6 dayschore: Update documentation, generated assets, and cleanupskal
6 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
6 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
6 daystest(assets): Add tests for Texture Asset supportskal
7 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
7 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
7 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal