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Vide-coded 64k demo system
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37 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
47 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2 days
test(coverage): Improve Asset Manager coverage (Task #47)
skal
2 days
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
3 days
fix: Implement proper skybox rendering with Perlin noise
skal
3 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
3 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
3 days
feat(assets): Add new drum samples and improve conversion script
skal
3 days
chore: Finalize Build System Consolidation (Task #25)
skal
3 days
refactor: Shader Asset Integration (Task #24)
skal
5 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
5 days
feat(assets): Implement procedural asset generation pipeline
skal
5 days
feat(assets): Implement procedural asset generation pipeline
skal
6 days
add spec assets
skal
9 days
chore(assets): Clean up demo_assets.txt
skal
9 days
chore(assets): Remove obsolete assets.txt
skal
9 days
feat(assets): Separate demo and test asset lists
skal
9 days
feat(demo): Add drum sequence using embedded assets
skal
9 days
test(assets): Add functional tests for asset management system
skal
9 days
feat(assets): Implement basic asset packing system
skal