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Vide-coded 64k demo system
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10 hours
fix: Correct sequence end time calculation in Gantt charts
skal
10 hours
feat: Replace explicit priorities with stack-based priority modifiers
skal
11 hours
docs: Extract sequence documentation to dedicated SEQUENCE.md file
skal
11 hours
feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler
skal
11 hours
feat: Add Gantt chart visualization to seq_compiler
skal
13 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
15 hours
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
18 hours
fix(audio): Add pending buffer for partial writes to prevent sample loss
skal
18 hours
fix(audio): Check buffer space before rendering to prevent sample loss
skal
18 hours
fix(audio): Render audio in small chunks to fix timing gaps
skal
19 hours
feat(audio): Implement ring buffer for live playback timing
skal
20 hours
docs: Update project state with event-based tracker and WAV dump
skal
20 hours
feat(audio): Trigger pattern events individually for tempo scaling
skal
20 hours
test(audio): Add regression test for WAV dump stereo format
skal
20 hours
fix(audio): WAV dump now outputs stereo format matching live audio
skal
20 hours
fix(audio): Properly sync tracker and synth timing in WAV dump
skal
21 hours
fix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audio
skal
21 hours
fix(audio): WAV dump backend now properly triggers tracker patterns
skal
21 hours
feat(audio): Add WAV dump backend for debugging audio output
skal
21 hours
feat(audio): Simplified demo track with tempo scaling tests
skal
21 hours
docs: Milestone state snapshot - Audio system robustness complete
skal
21 hours
feat(audio): Variable tempo system with music time abstraction
skal
21 hours
docs: Add simplified variable tempo approach (V2)
skal
21 hours
docs: Add variable tempo architecture analysis
skal
21 hours
feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)
skal
22 hours
feat(audio): Implement mock audio backend for testing (Task #51.2)
skal
22 hours
feat(audio): Implement audio backend abstraction (Task #51.1)
skal
22 hours
update notes
skal
22 hours
docs: Handoff state snapshot with WebGPU fixes
skal
23 hours
docs: Update project context and state for handoff
skal
23 hours
asset location cleanup
skal
23 hours
chore(assets): Update generated asset data for modular WGSL
skal
23 hours
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
23 hours
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
skal
24 hours
test(coverage): Improve Audio coverage (Task #48)
skal
24 hours
revised .gitignore
skal
24 hours
test(coverage): Improve Asset Manager coverage (Task #47)
skal
24 hours
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
24 hours
test(procedural): Improve test coverage (Task #45)
skal
24 hours
feat(tooling): Implement code coverage reporting (Task #44)
skal
25 hours
add a TODO about coverage script
skal
25 hours
feat(tests): Add comprehensive tests for math and 3d libraries
skal
25 hours
chore: Ignore generated source files
skal
25 hours
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
39 hours
fix: Correct depth handling in two-pass rendering for skybox and objects
skal
39 hours
fix: Resolve skybox and floor rendering bugs with two-pass approach
skal
39 hours
fix: Implement proper skybox rendering with Perlin noise
skal
40 hours
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
40 hours
docs: number all tasks for reference
skal
40 hours
docs: defer full STL removal to Phase 2
skal
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