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AgeCommit message (Expand)Author
11 hoursfeat(assets): Add dodecahedron mesh assetskal
12 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
16 hourschore: Update documentation, generated assets, and cleanupskal
16 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
17 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
24 hourstest(assets): Add tests for Texture Asset supportskal
44 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
2 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
2 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysfeat(assets): Add new drum samples and improve conversion scriptskal
3 dayschore: Finalize Build System Consolidation (Task #25)skal
3 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysadd spec assetsskal
9 dayschore(assets): Clean up demo_assets.txtskal
9 dayschore(assets): Remove obsolete assets.txtskal
9 daysfeat(assets): Separate demo and test asset listsskal
9 daysfeat(demo): Add drum sequence using embedded assetsskal
9 daystest(assets): Add functional tests for asset management systemskal
9 daysfeat(assets): Implement basic asset packing systemskal