summaryrefslogtreecommitdiff
path: root/assets/final/shaders
AgeCommit message (Expand)Author
14 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
15 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
15 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
23 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
3 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
3 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
3 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor: Shader Asset Integration (Task #24)skal