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path: root/assets/final/shaders
AgeCommit message (Expand)Author
32 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
35 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
39 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
39 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
39 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
39 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
40 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
42 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
47 hourschore: Update documentation, generated assets, and cleanupskal
47 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
47 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysrefactor: Shader Asset Integration (Task #24)skal