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Vide-coded 64k demo system
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Author
13 hours
feat(3d): Implement basic OBJ mesh asset pipeline
skal
18 hours
chore: Update documentation, generated assets, and cleanup
skal
18 hours
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
19 hours
feat(perf): Add toggle for GPU BVH and fix fallback
skal
46 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
2 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
2 days
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...
skal
3 days
fix: Implement proper skybox rendering with Perlin noise
skal
3 days
feat: side-quest - Perlin noise sky and ProcGenFunc error handling
skal
3 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
3 days
refactor: Shader Asset Integration (Task #24)
skal