summaryrefslogtreecommitdiff
path: root/assets/final/shaders
AgeCommit message (Expand)Author
7 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
11 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
15 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
15 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
15 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
15 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
16 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
18 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
23 hourschore: Update documentation, generated assets, and cleanupskal
23 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
23 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysrefactor: Shader Asset Integration (Task #24)skal