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path: root/assets/final/shaders
AgeCommit message (Expand)Author
18 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
22 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
26 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
26 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
26 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
26 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
27 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
29 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
33 hourschore: Update documentation, generated assets, and cleanupskal
34 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
34 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
4 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysrefactor: Shader Asset Integration (Task #24)skal