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AgeCommit message (Expand)Author
11 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
14 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
15 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
16 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
16 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
16 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
16 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
16 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
17 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
17 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
26 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
3 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
3 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
3 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
3 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor: Shader Asset Integration (Task #24)skal