summaryrefslogtreecommitdiff
path: root/assets/final/shaders
AgeCommit message (Expand)Author
41 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
45 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
2 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
2 daysfix(shaders): Correct mesh normal transformation - remove double transposeskal
2 daysfix: Correct mesh normal transformation and floor shadow renderingskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysfix: Implement proper skybox rendering with Perlin noiseskal
5 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysrefactor: Shader Asset Integration (Task #24)skal