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path: root/assets/final/shaders/render
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20 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
3 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
3 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
3 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
3 daysfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
3 daysfix: Correct mesh normal transformation and floor shadow renderingskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal