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path: root/assets/final/shaders/render
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6 hourschore: Update documentation, generated assets, and cleanupHEADmainskal
6 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
6 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
44 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal