| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-08 | feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping | skal |
| 2026-02-06 | Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms" | skal |
| 2026-02-06 | fix(shaders): Correct plane distance scaling for non-uniform transforms | skal |
| 2026-02-06 | fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations | skal |
| 2026-02-06 | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 2026-02-06 | refactor(gpu): Implement compile-time BVH toggle via shader composition | skal |
