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Vide-coded 64k demo system
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scene_query_bvh.wgsl
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9 hours
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
9 hours
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
9 hours
fix(shaders): Exclude meshes from SDF scaling factor in shadow calculations
skal
10 hours
fix: Correct mesh normal transformation and floor shadow rendering
skal
16 hours
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal