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authorskal <pascal.massimino@gmail.com>2026-02-09 11:17:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 11:17:53 +0100
commitfd19130b3360d17b44247ec26533b20e051b7f8c (patch)
treef3116150299e320c4a5951aa7a2fdd1dc12a9511 /assets/final/shaders
parent698649d30129ba26a7ad9c13a874686640f43972 (diff)
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
- Added to validate WGSL/C++ struct alignment. - Integrated validation into . - Standardized uniform usage in , , , . - Renamed generic to specific names in WGSL and C++ to avoid collisions. - Added and updated . - handoff(Gemini): Completed Task #75.
Diffstat (limited to 'assets/final/shaders')
-rw-r--r--assets/final/shaders/chroma_aberration.wgsl4
-rw-r--r--assets/final/shaders/circle_mask_compute.wgsl4
-rw-r--r--assets/final/shaders/distort.wgsl10
-rw-r--r--assets/final/shaders/gaussian_blur.wgsl4
-rw-r--r--assets/final/shaders/vignette.wgsl4
5 files changed, 17 insertions, 9 deletions
diff --git a/assets/final/shaders/chroma_aberration.wgsl b/assets/final/shaders/chroma_aberration.wgsl
index bad3624..f84a393 100644
--- a/assets/final/shaders/chroma_aberration.wgsl
+++ b/assets/final/shaders/chroma_aberration.wgsl
@@ -10,13 +10,13 @@ struct CommonUniforms {
beat: f32,
audio_intensity: f32,
};
-struct EffectParams {
+struct ChromaAberrationParams {
offset_scale: f32,
angle: f32,
};
@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: EffectParams;
+@group(0) @binding(3) var<uniform> params: ChromaAberrationParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
diff --git a/assets/final/shaders/circle_mask_compute.wgsl b/assets/final/shaders/circle_mask_compute.wgsl
index 1ed6c1e..fefb287 100644
--- a/assets/final/shaders/circle_mask_compute.wgsl
+++ b/assets/final/shaders/circle_mask_compute.wgsl
@@ -10,7 +10,7 @@ struct CommonUniforms {
beat: f32,
audio_intensity: f32,
};
-struct EffectParams {
+struct CircleMaskParams {
radius: f32,
_pad0: f32,
_pad1: f32,
@@ -18,7 +18,7 @@ struct EffectParams {
};
@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
-@group(0) @binding(1) var<uniform> params: EffectParams;
+@group(0) @binding(1) var<uniform> params: CircleMaskParams;
struct VSOutput {
@builtin(position) position: vec4<f32>,
diff --git a/assets/final/shaders/distort.wgsl b/assets/final/shaders/distort.wgsl
index cca01c4..4de8441 100644
--- a/assets/final/shaders/distort.wgsl
+++ b/assets/final/shaders/distort.wgsl
@@ -3,13 +3,21 @@
struct CommonUniforms {
resolution: vec2<f32>,
+ _pad0: f32,
+ _pad1: f32,
aspect_ratio: f32,
time: f32,
beat: f32,
audio_intensity: f32,
};
+struct DistortParams {
+ strength: f32,
+ speed: f32,
+};
+
@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: DistortParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
@@ -22,6 +30,6 @@ struct CommonUniforms {
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
let uv = p.xy / uniforms.resolution;
- let dist = 0.1 * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * 5.0);
+ let dist = params.strength * uniforms.audio_intensity * sin(uv.y * 20.0 + uniforms.time * params.speed * 5.0);
return textureSample(txt, smplr, uv + vec2<f32>(dist, 0.0));
}
diff --git a/assets/final/shaders/gaussian_blur.wgsl b/assets/final/shaders/gaussian_blur.wgsl
index 3b87b10..2a887a4 100644
--- a/assets/final/shaders/gaussian_blur.wgsl
+++ b/assets/final/shaders/gaussian_blur.wgsl
@@ -10,13 +10,13 @@ struct CommonUniforms {
beat: f32,
audio_intensity: f32,
};
-struct EffectParams {
+struct GaussianBlurParams {
strength: f32,
_pad: f32,
};
@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: EffectParams;
+@group(0) @binding(3) var<uniform> params: GaussianBlurParams;
@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
diff --git a/assets/final/shaders/vignette.wgsl b/assets/final/shaders/vignette.wgsl
index 4b096d7..93e8a8c 100644
--- a/assets/final/shaders/vignette.wgsl
+++ b/assets/final/shaders/vignette.wgsl
@@ -8,13 +8,13 @@ struct CommonUniforms {
time: f32,
beat: f32,
audio_intensity: f32,
-};struct EffectParams {
+};struct VignetteParams {
radius: f32,
softness: f32,
};
@group(0) @binding(2) var<uniform> common_uniforms: CommonUniforms;
-@group(0) @binding(3) var<uniform> params: EffectParams;
+@group(0) @binding(3) var<uniform> params: VignetteParams;
@vertex
fn vs_main(@builtin(vertex_index) vertex_idx: u32) -> @builtin(position) vec4<f32> {