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2026-02-07docs: Reorganize documentation with tiered hierarchy for context optimizationskal
2026-02-07update doc, optimize spectral_editorskal
2026-02-07docs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
2026-02-07docs: Remove duplicate Task #57 entry from TODO.mdskal
2026-02-07docs: Add Task #68 for mesh wireframe rendering in debug modeskal
2026-02-07docs: Add Task #67 for DCT/FFT performance benchmarkingskal
2026-02-06docs: Add low-priority tasks for tempo control and asset debuggingskal
2026-02-06docs: Document specplay tool and add future enhancement roadmapskal
2026-02-06docs: Mark Task #53 (Particles Shader Polish) as completeskal
2026-02-06docs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
2026-02-06feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2026-02-06docs: Update documentation for completed build optimization (Task C)skal
2026-02-06docs: Update Task A status - artifacts fixed but shadows missingskal
2026-02-06docs: Update project documentation and regenerate assetsskal
2026-02-06chore: Update documentation, generated assets, and cleanupskal
2026-02-05milestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
2026-02-05docs: Add Task #57 - Interactive Timeline Editor (low priority)skal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05docs: Add Audio Lifecycle Refactor plan (Task #56)skal
2026-02-05feat(physics): Implement SDF-based physics engine and BVHskal
2026-02-04feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-04docs: Update project state with event-based tracker and WAV dumpskal
2026-02-04feat(audio): Variable tempo system with music time abstractionskal
2026-02-04feat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
2026-02-04feat(audio): Implement mock audio backend for testing (Task #51.2)skal
2026-02-04feat(audio): Implement audio backend abstraction (Task #51.1)skal
2026-02-04docs: Update project context and state for handoffskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-04docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
2026-02-04test(coverage): Improve Audio coverage (Task #48)skal
2026-02-04test(coverage): Improve Asset Manager coverage (Task #47)skal
2026-02-04feat(tooling): Add directory filtering to coverage report script (Task #46)skal
2026-02-04test(procedural): Improve test coverage (Task #45)skal
2026-02-04feat(tooling): Implement code coverage reporting (Task #44)skal
2026-02-04add a TODO about coverage scriptskal
2026-02-04handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2026-02-03docs: number all tasks for referenceskal
2026-02-03docs: defer full STL removal to Phase 2skal
2026-02-03refactor: Task #20 - Platform & Code Hygieneskal
2026-02-03feat(audio): Fix tracker bugs and implement rock demo trackskal
2026-02-03docs: Finalize documentation and store project statev0.1skal
2026-02-03test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
2026-02-03docs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
2026-02-03docs: Update project status and task listsskal
2026-02-03chore: Finalize Build System Consolidation (Task #25)skal
2026-02-03refactor(build): Modularize build system with static librariesskal
2026-02-03docs: Mark Shader Asset Integration (Task #24) as completedskal
2026-02-03docs: Plan Shader Asset Integration (Task #24)skal
2026-02-03docs: Update project context and re-prioritize task listskal
2026-02-03docs: Update TODO.md with tracker asset sample integration progressskal