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16 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
17 hourstest(gpu): Add comprehensive TextureManager testsskal
17 hourstest(gpu): Register GPU tests with CTestskal
17 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
17 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
17 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
18 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
18 hourstest: Add platform test coverage (test_platform.cc)skal
19 hoursfeat(build): Add configuration summary to CMake outputskal
19 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
33 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
37 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
37 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
40 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
41 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
43 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
44 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
2 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2 daysfix(audio): Resolve tracker test failures due to initialization orderskal
2 daysfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysfeat(audio): Implement ring buffer for live playback timingskal
4 daystest(audio): Add regression test for WAV dump stereo formatskal
4 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
4 daysfeat(audio): Variable tempo system with music time abstractionskal
4 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
4 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
4 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
4 daystest(coverage): Improve Audio coverage (Task #48)skal
4 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 dayschore: Finalize Build System Consolidation (Task #25)skal
5 daysrefactor(build): Modularize build system with static librariesskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysfeat: Complete audio tracker system integration and testsskal
5 daysprogress tracker taskskal
5 daysfeat: Integrate tracker system and update project context documentationskal
5 daysfeat(test): Add comprehensive math and shader composer testsskal
5 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
6 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysRefactor: Split demo effects and shaders into individual filesskal