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6 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
21 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
25 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
25 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
28 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
28 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
31 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
32 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
44 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
44 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
46 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysfeat(audio): Implement ring buffer for live playback timingskal
3 daystest(audio): Add regression test for WAV dump stereo formatskal
3 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
3 daysfeat(audio): Variable tempo system with music time abstractionskal
3 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
3 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
3 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
3 daystest(coverage): Improve Audio coverage (Task #48)skal
3 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 dayschore: Finalize Build System Consolidation (Task #25)skal
4 daysrefactor(build): Modularize build system with static librariesskal
4 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysfeat: Complete audio tracker system integration and testsskal
5 daysprogress tracker taskskal
5 daysfeat: Integrate tracker system and update project context documentationskal
5 daysfeat(test): Add comprehensive math and shader composer testsskal
5 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
5 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
6 daystry to fix the messskal
6 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
6 daysfeat(assets): Implement procedural asset generation pipelineskal
6 daysfeat(asset_manager): Implement array-based cachingskal
6 daysfeat: Implement 3D system and procedural texture managerskal
7 daysRefactor: Split demo effects and shaders into individual filesskal
7 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
7 daysfix(build): correct generated timeline path in test_sequenceskal
7 daysrefactor: move generated asset files to src/generated/skal
7 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
7 daystest: Finalize sequence/effect system testsskal
7 daysfix: Cross-compilation and style complianceskal
7 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
7 daysfeat: Implement Sequence and Effect system for demo choreographyskal
7 daysbuild: Add pack_source target to create complete source archiveskal