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13 hoursfeat(gpu): Add GPU procedural texture generation systemskal
15 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
28 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
30 hoursfix tree, remove Distort effectskal
31 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursfeat(gpu): Implement shader parametrization systemskal
41 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
43 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
44 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
2 daystest: Add HTML Gantt chart output test for seq_compilerskal
2 daystest: Add Gantt chart output test for seq_compilerskal
2 daysfix: Auto-regenerate assets after clean buildskal
3 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
3 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
3 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
3 daystest(gpu): Add comprehensive TextureManager testsskal
3 daystest(gpu): Register GPU tests with CTestskal
3 daystest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
3 daystest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
3 daystest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
3 daysrefactor: Move platform files to src/platform/ subdirectoryskal
3 daystest: Add platform test coverage (test_platform.cc)skal
3 daysfeat(build): Add configuration summary to CMake outputskal
3 daysfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
3 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
4 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
4 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
4 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
4 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
4 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
4 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
4 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
4 daysfix(audio): Resolve tracker test failures due to initialization orderskal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfeat(audio): Implement ring buffer for live playback timingskal
6 daystest(audio): Add regression test for WAV dump stereo formatskal
6 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
6 daysfeat(audio): Variable tempo system with music time abstractionskal
6 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
6 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
6 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
6 daystest(coverage): Improve Audio coverage (Task #48)skal
6 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
7 dayschore: Finalize Build System Consolidation (Task #25)skal
7 daysrefactor(build): Modularize build system with static librariesskal