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16 hoursfix: use low-latency profile for regular Core Audio callbacksskal
24 hoursfix: correct Heptagon effect rendering and SDF implementationskal
24 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
25 hourstest: enhance GaussianBlur parameters and test timelineskal
25 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
25 hoursfix: add sequence index to generated class namesskal
26 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
26 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
26 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
26 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
26 hoursadd back obj filesskal
30 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
30 hoursdocs: streamline and consolidate markdown documentationskal
31 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
31 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
31 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
31 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
32 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
32 hoursfeat: Add FlashEffect for audio/visual sync testingskal
32 hoursrefactor: remove empty audio_update() functionskal
32 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
33 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
33 hoursfix(headless): add early returns to all effect constructorsskal
33 hoursfix(headless): add nullptr checks for GPU resource creationskal
33 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
33 hoursfix(build): add missing headers and enum casts for strict compilationskal
33 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
33 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
35 hoursdocs(TODO): add test infrastructure maintenance sectionskal
35 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
35 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
35 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
36 hoursdocs(sequence): update and compact v2 documentationskal
36 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
38 hoursfeat(sequence): integrate v2 timeline with main loopskal
38 hourstest(audio): remove brittle SilentBackendTestskal
38 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
38 hoursfix(audio): implement get_callback_state in TestBackendskal
38 hoursfeat(sequence): port hybrid_3d_effect to v2skal
38 hoursfeat(sequence): port rotating_cube_effect to v2skal
38 hoursfeat(sequence): port particles_effect to v2skal
38 hoursfeat(sequence): integrate v2 timeline with build systemskal
38 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
38 hoursfeat(sequence): add inline post-process functions for v2skal
39 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
39 hourstest(sequence): Disable e2e test pending shader fixskal
39 hoursfeat(sequence): Clean up compiler and add test accessorskal
39 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
39 hoursdocs: update for Sequence v2 phases 1-2skal
39 hoursfeat(sequence): Phase 2 - Python DAG compilerskal