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38 hourstry to fix test_demoskal
39 hourscleanup: remove unused include from uniform_helper.hskal
39 hoursFix test_demo build failure after Effect refactorskal
39 hoursRefactor Effect class to centralize common uniforms managementskal
40 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
40 hourschore: Apply clang-format to C++ source filesskal
40 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
40 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
40 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
40 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
40 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
40 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
41 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
42 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysdon't ignore assets/finalskal
2 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysdocs: Update documentation for shader parametrization progressskal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(audio): Add --tempo flag for variable tempo testingskal
2 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
2 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
2 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
2 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2 daysupdate docskal
2 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2 daysfeat(gpu): Implement shader parametrization systemskal
2 daysdocs: Update project state with recent improvementsskal
2 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
2 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
2 daysrefactor(shaders): Apply common utilities to renderer shadersskal
2 daysfeat(shaders): Extract common WGSL utilities for better composabilityskal
3 daysdocs: Update project context and todo list for plane_distance integrationskal
3 daysfix: Include PlaneData header in scene_loader.ccskal
3 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
3 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
3 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
3 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
3 daysfeat: Integrate plane_distance into renderer and scene loaderskal