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AgeCommit message (Expand)Author
31 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
31 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
31 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
31 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
32 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
32 hoursupdate docskal
32 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
32 hoursfeat(gpu): Implement shader parametrization systemskal
32 hoursdocs: Update project state with recent improvementsskal
32 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
33 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
33 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
33 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
34 hoursdocs: Update project context and todo list for plane_distance integrationskal
34 hoursfix: Include PlaneData header in scene_loader.ccskal
34 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
34 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
34 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
34 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
34 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
34 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
35 hoursrefactor(tests): Factor common patterns in tempo testsskal
35 hoursadd rules for CLAUDE.md too.skal
35 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
36 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
36 hourschore: Clean up generated files and archive GPU test analysisskal
37 hourschore: Clean up generated files and update project configskal
37 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
37 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
37 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
37 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
37 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
37 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
38 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
39 hoursupdate tasksskal
39 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
39 hoursdocs: Archive completed tasks and streamline context filesskal
39 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
39 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
40 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
41 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
41 hoursstyle: Apply clang-format to all source filesskal
41 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
41 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
41 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
41 hoursdocs: Mark Task #39 as completeskal
41 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
42 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
42 hoursminor comment updateskal
2 daysfix(audio): Prevent events from triggering one frame earlyskal