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23 hoursfix: add sequence index to generated class namesskal
24 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
24 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
24 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
24 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
24 hoursadd back obj filesskal
28 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
28 hoursdocs: streamline and consolidate markdown documentationskal
28 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
28 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
29 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
29 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
29 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
29 hoursfeat: Add FlashEffect for audio/visual sync testingskal
30 hoursrefactor: remove empty audio_update() functionskal
30 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
30 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
30 hoursfix(headless): add early returns to all effect constructorsskal
30 hoursfix(headless): add nullptr checks for GPU resource creationskal
30 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
30 hoursfix(build): add missing headers and enum casts for strict compilationskal
31 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
31 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
32 hoursdocs(TODO): add test infrastructure maintenance sectionskal
32 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
33 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
33 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
33 hoursdocs(sequence): update and compact v2 documentationskal
34 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
35 hoursfeat(sequence): integrate v2 timeline with main loopskal
35 hourstest(audio): remove brittle SilentBackendTestskal
35 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
35 hoursfix(audio): implement get_callback_state in TestBackendskal
35 hoursfeat(sequence): port hybrid_3d_effect to v2skal
35 hoursfeat(sequence): port rotating_cube_effect to v2skal
35 hoursfeat(sequence): port particles_effect to v2skal
36 hoursfeat(sequence): integrate v2 timeline with build systemskal
36 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
36 hoursfeat(sequence): add inline post-process functions for v2skal
36 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
37 hourstest(sequence): Disable e2e test pending shader fixskal
37 hoursfeat(sequence): Clean up compiler and add test accessorskal
37 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
37 hoursdocs: update for Sequence v2 phases 1-2skal
37 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
37 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
45 hourssmaller cubeskal
45 hoursrevert debug codeskal
46 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
2 daysfeat(cnn): add CNN v3 directory structure with training dataskal