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42 hoursfeat(gpu): Add VignetteEffect and related filesskal
42 hoursfeat(gpu): Add VignetteEffectskal
43 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
43 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
43 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
44 hoursdocs: Update documentation for shader parametrization progressskal
44 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
44 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
45 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
45 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
45 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
45 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
45 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
45 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
45 hoursupdate docskal
46 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
46 hoursfeat(gpu): Implement shader parametrization systemskal
46 hoursdocs: Update project state with recent improvementsskal
46 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
46 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
46 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
46 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
47 hoursdocs: Update project context and todo list for plane_distance integrationskal
48 hoursfix: Include PlaneData header in scene_loader.ccskal
48 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
48 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
48 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
48 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
48 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
48 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
2 daysrefactor(tests): Factor common patterns in tempo testsskal
2 daysadd rules for CLAUDE.md too.skal
2 daysfeat(tools): Add effect depth analysis to seq_compilerskal
2 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
2 dayschore: Clean up generated files and archive GPU test analysisskal
2 dayschore: Clean up generated files and update project configskal
2 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
2 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
2 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
2 daysbuild: Include generated file updates resulting from timing decoupling changesskal
2 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
2 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
2 daysupdate tasksskal
2 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
2 daysdocs: Archive completed tasks and streamline context filesskal
2 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
2 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal