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-rw-r--r--CMakeLists.txt2
-rw-r--r--src/gpu/demo_effects.h2
-rw-r--r--src/gpu/effects/cnn_effect.cc36
-rw-r--r--src/gpu/effects/cnn_effect.h29
-rw-r--r--src/gpu/effects/shaders.cc11
-rw-r--r--src/gpu/effects/shaders.h1
-rw-r--r--src/tests/gpu/test_demo_effects.cc2
-rw-r--r--workspaces/main/assets.txt6
-rw-r--r--workspaces/main/shaders/cnn/cnn_activation.wgsl18
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv3x3.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv5x5.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_conv7x7.wgsl26
-rw-r--r--workspaces/main/shaders/cnn/cnn_layer.wgsl46
-rw-r--r--workspaces/main/shaders/cnn/cnn_weights_generated.wgsl17
14 files changed, 248 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index ee3dfc3..97b371a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -151,6 +151,7 @@ if (DEMO_HEADLESS)
src/gpu/effects/solarize_effect.cc
src/gpu/effects/chroma_aberration_effect.cc
src/gpu/effects/vignette_effect.cc
+ src/gpu/effects/cnn_effect.cc
src/gpu/effects/post_process_helper.cc
src/gpu/effects/shaders.cc
src/gpu/effects/hybrid_3d_effect.cc
@@ -180,6 +181,7 @@ else()
src/gpu/effects/solarize_effect.cc
src/gpu/effects/chroma_aberration_effect.cc
src/gpu/effects/vignette_effect.cc
+ src/gpu/effects/cnn_effect.cc
src/gpu/effects/post_process_helper.cc
src/gpu/effects/shaders.cc
src/gpu/effects/hybrid_3d_effect.cc
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index ff7e017..6e6cb73 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -184,6 +184,8 @@ class DistortEffect : public PostProcessEffect {
// (included above) FlashEffect now defined in gpu/effects/flash_effect.h
// (included above)
+class CNNEffect;
+
// Auto-generated functions
void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx);
float GetDemoDuration(); // Returns demo end time in seconds, or -1 if not
diff --git a/src/gpu/effects/cnn_effect.cc b/src/gpu/effects/cnn_effect.cc
new file mode 100644
index 0000000..25db0c2
--- /dev/null
+++ b/src/gpu/effects/cnn_effect.cc
@@ -0,0 +1,36 @@
+// CNN post-processing effect implementation
+// Neural network-based stylization with modular WGSL
+
+#include "gpu/effects/cnn_effect.h"
+#include "gpu/effects/post_process_helper.h"
+#include "gpu/effects/shaders.h"
+
+CNNEffect::CNNEffect(const GpuContext& ctx, int num_layers)
+ : PostProcessEffect(ctx), num_layers_(num_layers), input_view_(nullptr),
+ bind_group_(nullptr) {
+ pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
+ cnn_layer_shader_wgsl);
+}
+
+void CNNEffect::init(MainSequence* demo) {
+ PostProcessEffect::init(demo);
+ params_buffer_.init(ctx_.device);
+
+ CNNLayerParams params = {0, 1, {0.0f, 0.0f}};
+ params_buffer_.update(ctx_.queue, params);
+}
+
+void CNNEffect::render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) {
+ if (!bind_group_) return;
+
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+}
+
+void CNNEffect::update_bind_group(WGPUTextureView input_view) {
+ input_view_ = input_view;
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_,
+ input_view_, uniforms_.get(), params_buffer_.get());
+}
diff --git a/src/gpu/effects/cnn_effect.h b/src/gpu/effects/cnn_effect.h
new file mode 100644
index 0000000..9cc4935
--- /dev/null
+++ b/src/gpu/effects/cnn_effect.h
@@ -0,0 +1,29 @@
+// CNN post-processing effect header
+// Multi-layer neural network stylization
+
+#pragma once
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+struct CNNLayerParams {
+ int layer_index;
+ int use_residual;
+ float _pad[2];
+};
+static_assert(sizeof(CNNLayerParams) == 16);
+
+class CNNEffect : public PostProcessEffect {
+ public:
+ explicit CNNEffect(const GpuContext& ctx, int num_layers = 1);
+
+ void init(MainSequence* demo) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ int num_layers_;
+ WGPUTextureView input_view_;
+ UniformBuffer<CNNLayerParams> params_buffer_;
+ WGPUBindGroup bind_group_;
+};
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index 625c5b6..6559bf5 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -51,6 +51,13 @@ void InitShaderComposer() {
register_if_exists("ray_box", AssetId::ASSET_SHADER_RAY_BOX);
register_if_exists("ray_triangle", AssetId::ASSET_SHADER_RAY_TRIANGLE);
+
+ register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION);
+ register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3);
+ register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5);
+ register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7);
+ register_if_exists("cnn_weights_generated",
+ AssetId::ASSET_SHADER_CNN_WEIGHTS);
}
// Helper to get asset string or empty string
@@ -99,6 +106,10 @@ const char* chroma_aberration_shader_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION);
+const char* cnn_layer_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER);
+
const char* gen_noise_compute_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_COMPUTE_GEN_NOISE);
diff --git a/src/gpu/effects/shaders.h b/src/gpu/effects/shaders.h
index 68b8834..7acc2a6 100644
--- a/src/gpu/effects/shaders.h
+++ b/src/gpu/effects/shaders.h
@@ -18,6 +18,7 @@ extern const char* solarize_shader_wgsl;
extern const char* distort_shader_wgsl;
extern const char* chroma_aberration_shader_wgsl;
extern const char* vignette_shader_wgsl;
+extern const char* cnn_layer_shader_wgsl;
extern const char* gen_noise_compute_wgsl;
extern const char* gen_perlin_compute_wgsl;
extern const char* gen_grid_compute_wgsl;
diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc
index 8a7d8af..9281413 100644
--- a/src/tests/gpu/test_demo_effects.cc
+++ b/src/tests/gpu/test_demo_effects.cc
@@ -13,6 +13,7 @@
#include "../common/effect_test_helpers.h"
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
+#include "gpu/effects/cnn_effect.h"
#include "../common/webgpu_test_fixture.h"
#include <cassert>
#include <cstdio>
@@ -88,6 +89,7 @@ static void test_post_process_effects() {
{"ThemeModulationEffect",
std::make_shared<ThemeModulationEffect>(fixture.ctx())},
{"VignetteEffect", std::make_shared<VignetteEffect>(fixture.ctx())},
+ {"CNNEffect", std::make_shared<CNNEffect>(fixture.ctx(), 1)},
};
int passed = 0;
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index ca77e21..53c8b3e 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -36,6 +36,12 @@ SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
+SHADER_CNN_ACTIVATION, NONE, shaders/cnn/cnn_activation.wgsl, "CNN Activation Functions"
+SHADER_CNN_CONV3X3, NONE, shaders/cnn/cnn_conv3x3.wgsl, "CNN 3x3 Convolution"
+SHADER_CNN_CONV5X5, NONE, shaders/cnn/cnn_conv5x5.wgsl, "CNN 5x5 Convolution"
+SHADER_CNN_CONV7X7, NONE, shaders/cnn/cnn_conv7x7.wgsl, "CNN 7x7 Convolution"
+SHADER_CNN_WEIGHTS, NONE, shaders/cnn/cnn_weights_generated.wgsl, "CNN Weights (Generated)"
+SHADER_CNN_LAYER, NONE, shaders/cnn/cnn_layer.wgsl, "CNN Layer Shader"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
diff --git a/workspaces/main/shaders/cnn/cnn_activation.wgsl b/workspaces/main/shaders/cnn/cnn_activation.wgsl
new file mode 100644
index 0000000..4fe771e
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_activation.wgsl
@@ -0,0 +1,18 @@
+// CNN activation functions
+// 4 functions: tanh, ReLU, sigmoid, leaky_relu
+
+fn cnn_tanh(x: vec4<f32>) -> vec4<f32> {
+ return tanh(x);
+}
+
+fn cnn_relu(x: vec4<f32>) -> vec4<f32> {
+ return max(vec4<f32>(0.0), x);
+}
+
+fn cnn_sigmoid(x: vec4<f32>) -> vec4<f32> {
+ return 1.0 / (1.0 + exp(-x));
+}
+
+fn cnn_leaky_relu(x: vec4<f32>, alpha: f32) -> vec4<f32> {
+ return max(alpha * x, x);
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
new file mode 100644
index 0000000..06ca73a
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv3x3.wgsl
@@ -0,0 +1,26 @@
+// 3x3 convolution with weight indexing
+// Samples 9 pixels, applies mat4 weights per sample
+
+fn cnn_conv3x3(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 9>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -1; dy <= 1; dy++) {
+ for (var dx = -1; dx <= 1; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
new file mode 100644
index 0000000..3d4a03a
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl
@@ -0,0 +1,26 @@
+// 5x5 convolution with 25 samples
+// Applies mat4 weights per sample
+
+fn cnn_conv5x5(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 25>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -2; dy <= 2; dy++) {
+ for (var dx = -2; dx <= 2; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl b/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl
new file mode 100644
index 0000000..ba28d64
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_conv7x7.wgsl
@@ -0,0 +1,26 @@
+// 7x7 convolution with 49 samples
+// Applies mat4 weights per sample
+
+fn cnn_conv7x7(
+ tex: texture_2d<f32>,
+ samp: sampler,
+ uv: vec2<f32>,
+ resolution: vec2<f32>,
+ weights: array<mat4x4<f32>, 49>,
+ bias: vec4<f32>
+) -> vec4<f32> {
+ let step = 1.0 / resolution;
+ var sum = bias;
+ var idx = 0;
+
+ for (var dy = -3; dy <= 3; dy++) {
+ for (var dx = -3; dx <= 3; dx++) {
+ let offset = vec2<f32>(f32(dx), f32(dy)) * step;
+ let sample = textureSample(tex, samp, uv + offset);
+ sum += weights[idx] * sample;
+ idx++;
+ }
+ }
+
+ return sum;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_layer.wgsl b/workspaces/main/shaders/cnn/cnn_layer.wgsl
new file mode 100644
index 0000000..e026ce8
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_layer.wgsl
@@ -0,0 +1,46 @@
+// CNN layer shader - uses modular convolution snippets
+// Supports multi-pass rendering with residual connections
+
+@group(0) @binding(0) var smplr: sampler;
+@group(0) @binding(1) var txt: texture_2d<f32>;
+
+#include "common_uniforms"
+#include "cnn_activation"
+#include "cnn_conv3x3"
+#include "cnn_weights_generated"
+
+struct CNNLayerParams {
+ layer_index: i32,
+ use_residual: i32,
+ _pad: vec2<f32>,
+};
+
+@group(0) @binding(2) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(3) var<uniform> params: CNNLayerParams;
+
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
+ var pos = array<vec2<f32>, 3>(
+ vec2<f32>(-1.0, -1.0), vec2<f32>(3.0, -1.0), vec2<f32>(-1.0, 3.0)
+ );
+ return vec4<f32>(pos[i], 0.0, 1.0);
+}
+
+@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
+ let uv = p.xy / uniforms.resolution;
+ var result = vec4<f32>(0.0);
+
+ // Single layer for now (layer 0)
+ if (params.layer_index == 0) {
+ result = cnn_conv3x3(txt, smplr, uv, uniforms.resolution,
+ weights_layer0, bias_layer0);
+ result = cnn_tanh(result);
+ }
+
+ // Residual connection
+ if (params.use_residual != 0) {
+ let input = textureSample(txt, smplr, uv);
+ result = input + result * 0.3;
+ }
+
+ return result;
+}
diff --git a/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
new file mode 100644
index 0000000..98c17ff
--- /dev/null
+++ b/workspaces/main/shaders/cnn/cnn_weights_generated.wgsl
@@ -0,0 +1,17 @@
+// Generated CNN weights and biases
+// DO NOT EDIT MANUALLY - regenerate with scripts/train_cnn.py
+
+// Placeholder identity-like weights for initial testing
+// Layer 0: 3x3 convolution
+const weights_layer0: array<mat4x4<f32>, 9> = array(
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0),
+ mat4x4<f32>(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
+);
+const bias_layer0 = vec4<f32>(0.0, 0.0, 0.0, 0.0);