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16 hoursfeat(mq_editor): E key for extract, style cleanup, doc updateskal
16 hoursfeat(mq_editor): jog sliders for synth params, reset partials on WAV load, pa...skal
17 hoursfeat(mq_editor): spread autodetection, 50% drop-off line, mini-spectrum peak fixskal
17 hoursfeat(mq_editor): tabbed freq/amp/synth panel, spread band viz, UI polishskal
20 hoursfeat(mq_editor): partial selection, amp bezier editor, and editor.js refactorskal
20 hoursdocs(mq_editor): update README to reflect current stateskal
20 hoursrefactor(mq_editor): clean coordinate API and remove UI duplicationskal
20 hoursfeat(mq_editor): UI improvements and partial detection enhancementsskal
21 hoursfeat(mq_editor): validated dual-sine synthesis pipeline, clean code for real ...skal
21 hoursfix(mq_editor): mini-spectrum and spectrogram display improvementsskal
22 hoursfeat(mq_editor): add Test WAV button for in-browser UI testingskal
22 hourstest(mq_editor): add isolated FFT test page and sine generatorskal
22 hoursfeat(mq_editor): log-scale frequency axis with clean freqToY/canvasToFreq APIskal
22 hoursrefactor(mq_editor): store only squared amplitude after FFT, drop re/imskal
22 hoursfix(mq_editor): Catmull-Rom bezier fit, NaN guard, synth FFT toggleskal
29 hoursfeat(mq_editor): sort partials by amplitude, keep% slider for reconstructionskal
30 hoursfeat(mq_editor): peaks display, STFT cache refactor, threshold reactivityskal
30 hoursclean-up pass mq-partialsskal
31 hoursdocs: Archive MQ Editor Phase 2 completionskal
31 hoursfeat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
32 hoursdocs: Archive MQ Editor Phase 1 completionskal
32 hoursdocs(mq_editor): Update Phase 1 completion statusskal
32 hoursfeat(mq_editor): Improve partial tracking and add audio playbackskal
32 hoursfix(mq_editor): Improve spectrogram visualization and navigationskal
35 hoursfeat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
38 hoursfeat(uniforms): Add noise field with per-frame random valuesskal
38 hoursrefactor(effects): Streamline uniforms initializationskal
39 hoursfeat(test): Add PeakMeter overlay to test_demo timelineskal
39 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
39 hoursrefactor(effects): Factor shared initialization into Effect base classskal
40 hoursfix(build): Resolve clean build failure from generated timeline headerskal
40 hoursdocs(gpu): Purge comment bloat from GPU headersskal
40 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
40 hoursdocs(style): Add rule for WGPU object initializationskal
40 hoursrefactor(codegen): Use gpu_init helper in seq_compiler.pyskal
40 hoursfix(build): Resolve Windows cross-compilation failuresskal
42 hoursrefactor(3d): SceneLoader to namespaceskal
42 hoursfeat: Rename GPU stub and headless files and update referencesskal
43 hoursstyle: replace C++ casts with C-style castsskal
43 hoursrefactor: centralize platform-specific code in gpu.hskal
43 hoursfeat: add time-based effect activation with auto-passthroughskal
43 hoursfix: seq_compiler includes effects/shaders.hskal
43 hoursstyle: Apply clang-formatskal
43 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
43 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
43 hoursdocs: streamline timeline editor documentationskal
43 hoursdocs: update timeline editor documentation for v2 formatskal
44 hoursfeat: add Sequence V2 format support to timeline editorskal
44 hoursfix: use low-latency profile for regular Core Audio callbacksskal
2 daysfix: correct Heptagon effect rendering and SDF implementationskal