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-rw-r--r--workspaces/main/shaders/scene1.wgsl4
-rw-r--r--workspaces/main/timeline.seq4
2 files changed, 3 insertions, 5 deletions
diff --git a/workspaces/main/shaders/scene1.wgsl b/workspaces/main/shaders/scene1.wgsl
index 8d5d5db..2f1174a 100644
--- a/workspaces/main/shaders/scene1.wgsl
+++ b/workspaces/main/shaders/scene1.wgsl
@@ -1,13 +1,13 @@
// Scene1 effect shader - ShaderToy conversion (raymarching cube & sphere)
// Source: Saturday cubism experiment by skal
-#include "common_uniforms"
+#include "sequence_uniforms"
#include "math/color"
#include "math/utils"
#include "math/sdf_shapes"
#include "render/raymarching"
-@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
const PI: f32 = 3.141592654;
const TAU: f32 = 6.283185307;
diff --git a/workspaces/main/timeline.seq b/workspaces/main/timeline.seq
index 77f013d..2b843a7 100644
--- a/workspaces/main/timeline.seq
+++ b/workspaces/main/timeline.seq
@@ -25,9 +25,7 @@ SEQUENCE 16.00 2 "hybrid_heptagon"
EFFECT + Hybrid3D temp1 -> sink 0.00 4.00
SEQUENCE 20.00 0 "heptagon_scene"
- # Heptagon -> Scene1 (placeholder) -> sink
- EFFECT + Heptagon source -> temp1 0.00 8.00
- EFFECT + Placeholder temp1 -> sink 0.00 8.00
+ EFFECT + Scene1 source -> sink 0.00 8.00
SEQUENCE 28.00 0 "fade_test"
# Heptagon -> Fade (placeholder) -> sink