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-rw-r--r--workspaces/main/shaders/scene1.wgsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/workspaces/main/shaders/scene1.wgsl b/workspaces/main/shaders/scene1.wgsl
index 8d5d5db..2f1174a 100644
--- a/workspaces/main/shaders/scene1.wgsl
+++ b/workspaces/main/shaders/scene1.wgsl
@@ -1,13 +1,13 @@
// Scene1 effect shader - ShaderToy conversion (raymarching cube & sphere)
// Source: Saturday cubism experiment by skal
-#include "common_uniforms"
+#include "sequence_uniforms"
#include "math/color"
#include "math/utils"
#include "math/sdf_shapes"
#include "render/raymarching"
-@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
+@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
const PI: f32 = 3.141592654;
const TAU: f32 = 6.283185307;