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-rw-r--r--workspaces/main/assets.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 4cbbb0f..4f262ea 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -43,8 +43,8 @@ SHADER_CNN_CONV5X5, NONE, shaders/cnn/cnn_conv5x5.wgsl, "CNN 5x5 Convolution"
SHADER_CNN_CONV7X7, NONE, shaders/cnn/cnn_conv7x7.wgsl, "CNN 7x7 Convolution"
SHADER_CNN_WEIGHTS, NONE, shaders/cnn/cnn_weights_generated.wgsl, "CNN Weights (Generated)"
SHADER_CNN_LAYER, NONE, shaders/cnn/cnn_layer.wgsl, "CNN Layer Shader"
-SHADER_CNN_V2_STATIC, NONE, shaders/cnn_v2_static.wgsl, "CNN v2 Static Features"
-SHADER_CNN_V2_COMPUTE, NONE, shaders/cnn_v2_compute.wgsl, "CNN v2 Compute (Storage Buffer)"
+SHADER_CNN_V2_STATIC, NONE, shaders/cnn_v2/cnn_v2_static.wgsl, "CNN v2 Static Features"
+SHADER_CNN_V2_COMPUTE, NONE, shaders/cnn_v2/cnn_v2_compute.wgsl, "CNN v2 Compute (Storage Buffer)"
WEIGHTS_CNN_V2, NONE, cnn_v2_weights.bin, "CNN v2 Binary Weights"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
@@ -60,8 +60,8 @@ SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene
SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)"
SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
-MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
-DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
+MESH_CUBE, NONE, obj/test_mesh.obj, "A simple cube mesh"
+DODECAHEDRON, NONE, obj/dodecahedron.obj, "A dodecahedron mesh"
SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"
SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader"
SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader"