diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-13 08:14:07 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-13 08:14:07 +0100 |
| commit | 10673f00dfece584ba81d581b69c9ba706a5ea5a (patch) | |
| tree | 25f9c0025e4a4b2e93d51711ce721ab2fc7c622c /workspaces/main | |
| parent | 8b30cadfc19647487986d14dba9ddba7908dd1d0 (diff) | |
Refactor: Move application entry points to src/app/
Moved main.cc, stub_main.cc, and test_demo.cc from src/ to src/app/
for better organization. Updated cmake/DemoExecutables.cmake paths.
handoff(Claude): App files reorganized into src/app/ directory
Diffstat (limited to 'workspaces/main')
| -rw-r--r-- | workspaces/main/assets.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 4cbbb0f..4f262ea 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -43,8 +43,8 @@ SHADER_CNN_CONV5X5, NONE, shaders/cnn/cnn_conv5x5.wgsl, "CNN 5x5 Convolution" SHADER_CNN_CONV7X7, NONE, shaders/cnn/cnn_conv7x7.wgsl, "CNN 7x7 Convolution" SHADER_CNN_WEIGHTS, NONE, shaders/cnn/cnn_weights_generated.wgsl, "CNN Weights (Generated)" SHADER_CNN_LAYER, NONE, shaders/cnn/cnn_layer.wgsl, "CNN Layer Shader" -SHADER_CNN_V2_STATIC, NONE, shaders/cnn_v2_static.wgsl, "CNN v2 Static Features" -SHADER_CNN_V2_COMPUTE, NONE, shaders/cnn_v2_compute.wgsl, "CNN v2 Compute (Storage Buffer)" +SHADER_CNN_V2_STATIC, NONE, shaders/cnn_v2/cnn_v2_static.wgsl, "CNN v2 Static Features" +SHADER_CNN_V2_COMPUTE, NONE, shaders/cnn_v2/cnn_v2_compute.wgsl, "CNN v2 Compute (Storage Buffer)" WEIGHTS_CNN_V2, NONE, cnn_v2_weights.bin, "CNN v2 Binary Weights" SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader" SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader" @@ -60,8 +60,8 @@ SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" -MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" -DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" +MESH_CUBE, NONE, obj/test_mesh.obj, "A simple cube mesh" +DODECAHEDRON, NONE, obj/dodecahedron.obj, "A dodecahedron mesh" SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" |
