diff options
Diffstat (limited to 'workspaces/main/shaders/main_shader.wgsl')
| -rw-r--r-- | workspaces/main/shaders/main_shader.wgsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/main_shader.wgsl b/workspaces/main/shaders/main_shader.wgsl index ab0278c..1cc2f69 100644 --- a/workspaces/main/shaders/main_shader.wgsl +++ b/workspaces/main/shaders/main_shader.wgsl @@ -2,20 +2,20 @@ @group(0) @binding(0) var<uniform> uniforms: CommonUniforms; -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { let PI = 3.14159265; let num_sides = 7.0; let scale = 0.5 + 0.3 * uniforms.audio_intensity; let tri_idx = f32(i / 3u); let sub_idx = i % 3u; if (sub_idx == 0u) { - return vec4<f32>(0.0, 0.0, 0.0, 1.0); + return vec4f(0.0, 0.0, 0.0, 1.0); } let angle = (tri_idx + f32(sub_idx - 1u)) * 2.0 * PI / num_sides + uniforms.time * 0.5; - return vec4<f32>(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); + return vec4f(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); } -@fragment fn fs_main() -> @location(0) vec4<f32> { +@fragment fn fs_main() -> @location(0) vec4f { let h = uniforms.time * 2.0 + uniforms.audio_intensity * 3.0; let r = sin(h) * 0.5 + 0.5; let g = sin(h + 2.0) * 0.9 + 0.3; |
