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Diffstat (limited to 'workspaces/main/shaders/main_shader.wgsl')
-rw-r--r--workspaces/main/shaders/main_shader.wgsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/main_shader.wgsl b/workspaces/main/shaders/main_shader.wgsl
index ab0278c..1cc2f69 100644
--- a/workspaces/main/shaders/main_shader.wgsl
+++ b/workspaces/main/shaders/main_shader.wgsl
@@ -2,20 +2,20 @@
@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
-@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
+@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
let PI = 3.14159265;
let num_sides = 7.0;
let scale = 0.5 + 0.3 * uniforms.audio_intensity;
let tri_idx = f32(i / 3u);
let sub_idx = i % 3u;
if (sub_idx == 0u) {
- return vec4<f32>(0.0, 0.0, 0.0, 1.0);
+ return vec4f(0.0, 0.0, 0.0, 1.0);
}
let angle = (tri_idx + f32(sub_idx - 1u)) * 2.0 * PI / num_sides + uniforms.time * 0.5;
- return vec4<f32>(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0);
+ return vec4f(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0);
}
-@fragment fn fs_main() -> @location(0) vec4<f32> {
+@fragment fn fs_main() -> @location(0) vec4f {
let h = uniforms.time * 2.0 + uniforms.audio_intensity * 3.0;
let r = sin(h) * 0.5 + 0.5;
let g = sin(h + 2.0) * 0.9 + 0.3;