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| author | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-21 10:24:24 +0100 |
| commit | 7d6c9bc2f10a479d9e054af56a75e535d1015b79 (patch) | |
| tree | a364cc4d16052162c48e15e9e05e491e9ba1e758 /workspaces/main/shaders/main_shader.wgsl | |
| parent | 53187e2d930cf982a0bc7f99262586c6a8a0640a (diff) | |
docs: Update WGSL files to use shorter vector and matrix type aliases
Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions.
Diffstat (limited to 'workspaces/main/shaders/main_shader.wgsl')
| -rw-r--r-- | workspaces/main/shaders/main_shader.wgsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/main_shader.wgsl b/workspaces/main/shaders/main_shader.wgsl index ab0278c..1cc2f69 100644 --- a/workspaces/main/shaders/main_shader.wgsl +++ b/workspaces/main/shaders/main_shader.wgsl @@ -2,20 +2,20 @@ @group(0) @binding(0) var<uniform> uniforms: CommonUniforms; -@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> { +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { let PI = 3.14159265; let num_sides = 7.0; let scale = 0.5 + 0.3 * uniforms.audio_intensity; let tri_idx = f32(i / 3u); let sub_idx = i % 3u; if (sub_idx == 0u) { - return vec4<f32>(0.0, 0.0, 0.0, 1.0); + return vec4f(0.0, 0.0, 0.0, 1.0); } let angle = (tri_idx + f32(sub_idx - 1u)) * 2.0 * PI / num_sides + uniforms.time * 0.5; - return vec4<f32>(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); + return vec4f(scale * cos(angle) / uniforms.aspect_ratio, scale * sin(angle), 0.0, 1.0); } -@fragment fn fs_main() -> @location(0) vec4<f32> { +@fragment fn fs_main() -> @location(0) vec4f { let h = uniforms.time * 2.0 + uniforms.audio_intensity * 3.0; let r = sin(h) * 0.5 + 0.5; let g = sin(h + 2.0) * 0.9 + 0.3; |
