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-rw-r--r--workspaces/main/shaders/ellipse.wgsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/ellipse.wgsl b/workspaces/main/shaders/ellipse.wgsl
index 0aaa4ae..a377507 100644
--- a/workspaces/main/shaders/ellipse.wgsl
+++ b/workspaces/main/shaders/ellipse.wgsl
@@ -4,9 +4,9 @@
@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
-@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
+@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
let uv = (p.xy / uniforms.resolution - 0.5) * 2.0;
- let movement = vec2<f32>(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5));
- let d = sdEllipse((uv * vec2<f32>(uniforms.aspect_ratio, 1.0)) - movement, vec2<f32>(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2));
- return mix(vec4<f32>(0.2, 0.8, 0.4, 1.0), vec4<f32>(0.0), smoothstep(0.0, 0.01, d));
+ let movement = vec2f(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5));
+ let d = sdEllipse((uv * vec2f(uniforms.aspect_ratio, 1.0)) - movement, vec2f(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2));
+ return mix(vec4f(0.2, 0.8, 0.4, 1.0), vec4f(0.0), smoothstep(0.0, 0.01, d));
}