summaryrefslogtreecommitdiff
path: root/workspaces/main/shaders/ellipse.wgsl
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-21 10:24:24 +0100
committerskal <pascal.massimino@gmail.com>2026-02-21 10:24:24 +0100
commit7d6c9bc2f10a479d9e054af56a75e535d1015b79 (patch)
treea364cc4d16052162c48e15e9e05e491e9ba1e758 /workspaces/main/shaders/ellipse.wgsl
parent53187e2d930cf982a0bc7f99262586c6a8a0640a (diff)
docs: Update WGSL files to use shorter vector and matrix type aliases
Replaced `vec2<f32>`, `vec3<f32>`, `vec4<f32>`, `mat4x4<f32>`, and `mat3x3<f32>` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions.
Diffstat (limited to 'workspaces/main/shaders/ellipse.wgsl')
-rw-r--r--workspaces/main/shaders/ellipse.wgsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/workspaces/main/shaders/ellipse.wgsl b/workspaces/main/shaders/ellipse.wgsl
index 0aaa4ae..a377507 100644
--- a/workspaces/main/shaders/ellipse.wgsl
+++ b/workspaces/main/shaders/ellipse.wgsl
@@ -4,9 +4,9 @@
@group(0) @binding(0) var<uniform> uniforms: CommonUniforms;
-@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
+@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f {
let uv = (p.xy / uniforms.resolution - 0.5) * 2.0;
- let movement = vec2<f32>(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5));
- let d = sdEllipse((uv * vec2<f32>(uniforms.aspect_ratio, 1.0)) - movement, vec2<f32>(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2));
- return mix(vec4<f32>(0.2, 0.8, 0.4, 1.0), vec4<f32>(0.0), smoothstep(0.0, 0.01, d));
+ let movement = vec2f(sin(uniforms.time * 0.7), cos(uniforms.time * 0.5));
+ let d = sdEllipse((uv * vec2f(uniforms.aspect_ratio, 1.0)) - movement, vec2f(0.5, 0.3) * (1.0 + uniforms.beat_phase * 0.2));
+ return mix(vec4f(0.2, 0.8, 0.4, 1.0), vec4f(0.0), smoothstep(0.0, 0.01, d));
}