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-rw-r--r--src/gpu/sequence.cc27
-rw-r--r--src/gpu/sequence.h5
2 files changed, 31 insertions, 1 deletions
diff --git a/src/gpu/sequence.cc b/src/gpu/sequence.cc
index 1e3be6c..91ca187 100644
--- a/src/gpu/sequence.cc
+++ b/src/gpu/sequence.cc
@@ -181,6 +181,30 @@ void NodeRegistry::create_texture(Node& node) {
usage = (WGPUTextureUsage)(WGPUTextureUsage_StorageBinding |
WGPUTextureUsage_TextureBinding);
break;
+ case NodeType::GBUF_ALBEDO:
+ format = WGPUTextureFormat_RGBA16Float;
+ usage = (WGPUTextureUsage)(WGPUTextureUsage_RenderAttachment |
+ WGPUTextureUsage_TextureBinding |
+ WGPUTextureUsage_StorageBinding |
+ WGPUTextureUsage_CopySrc);
+ break;
+ case NodeType::GBUF_DEPTH32:
+ format = WGPUTextureFormat_Depth32Float;
+ usage = (WGPUTextureUsage)(WGPUTextureUsage_RenderAttachment |
+ WGPUTextureUsage_TextureBinding |
+ WGPUTextureUsage_CopySrc);
+ break;
+ case NodeType::GBUF_R8:
+ format = WGPUTextureFormat_RGBA8Unorm;
+ usage = (WGPUTextureUsage)(WGPUTextureUsage_StorageBinding |
+ WGPUTextureUsage_TextureBinding |
+ WGPUTextureUsage_RenderAttachment);
+ break;
+ case NodeType::GBUF_RGBA32UINT:
+ format = WGPUTextureFormat_RGBA32Uint;
+ usage = (WGPUTextureUsage)(WGPUTextureUsage_StorageBinding |
+ WGPUTextureUsage_TextureBinding);
+ break;
}
WGPUTextureDescriptor desc = {};
@@ -201,7 +225,8 @@ void NodeRegistry::create_texture(Node& node) {
view_desc.mipLevelCount = 1;
view_desc.baseArrayLayer = 0;
view_desc.arrayLayerCount = 1;
- view_desc.aspect = (node.type == NodeType::DEPTH24)
+ view_desc.aspect = (node.type == NodeType::DEPTH24 ||
+ node.type == NodeType::GBUF_DEPTH32)
? WGPUTextureAspect_DepthOnly
: WGPUTextureAspect_All;
diff --git a/src/gpu/sequence.h b/src/gpu/sequence.h
index a515d1f..4592082 100644
--- a/src/gpu/sequence.h
+++ b/src/gpu/sequence.h
@@ -20,6 +20,11 @@ enum class NodeType {
F16X8,
DEPTH24,
COMPUTE_F32,
+ // G-buffer types for CNN v3
+ GBUF_ALBEDO, // rgba16float: RENDER_ATTACHMENT | TEXTURE_BINDING | STORAGE_BINDING | COPY_SRC
+ GBUF_DEPTH32, // depth32float: RENDER_ATTACHMENT | TEXTURE_BINDING | COPY_SRC
+ GBUF_R8, // rgba8unorm (4ch for compat): STORAGE_BINDING | TEXTURE_BINDING | RENDER_ATTACHMENT
+ GBUF_RGBA32UINT, // rgba32uint: STORAGE_BINDING | TEXTURE_BINDING
};
struct Node {