diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/gpu/demo_effects.h | 4 | ||||
| -rw-r--r-- | src/gpu/effect.h | 3 | ||||
| -rw-r--r-- | src/gpu/gpu.cc | 9 | ||||
| -rw-r--r-- | src/gpu/sequence.h | 3 |
4 files changed, 4 insertions, 15 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 77e5c76..1f859bc 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -38,8 +38,4 @@ #include "../../cnn_v3/src/gbuf_view_effect.h" #include "../../cnn_v3/src/gbuf_deferred_effect.h" -// TODO: Port CNN effects -// #include "../../cnn_v1/src/cnn_v1_effect.h" -// #include "../../cnn_v2/src/cnn_v2_effect.h" - #include <memory> diff --git a/src/gpu/effect.h b/src/gpu/effect.h index 6c50d84..70ba9be 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -1,7 +1,5 @@ // Effect: Base class for effects with multi-input/multi-output support -#ifndef EFFECT_H -#define EFFECT_H #pragma once #include "gpu/gpu.h" @@ -98,4 +96,3 @@ class Effect { // Auto-passthrough helper for 1:1 input/output effects void blit_input_to_output(WGPUCommandEncoder encoder, NodeRegistry& nodes); }; -#endif // EFFECT_H diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index a463a10..0be5afe 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -252,7 +252,7 @@ RenderPass gpu_create_render_pass(WGPUDevice device, WGPUTextureFormat format, pipeline_desc.multisample.mask = 0xFFFFFFFF; pipeline_desc.fragment = &fragment_state; - // No depth stencil for v2 effects (v1 removed) + // No depth stencil for post-process effects pipeline_desc.depthStencil = nullptr; pass.pipeline = wgpuDeviceCreateRenderPipeline(device, &pipeline_desc); @@ -437,12 +437,11 @@ void gpu_init(PlatformState* platform_state) { InitShaderComposer(); - // V2: Sequences initialized by InitializeV2Sequences() called from main } void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat_time, float beat_phase) { - // V2: Rendering handled by RenderV2Timeline() called from main + // Rendering is driven externally via the sequence pipeline (void)audio_peak; (void)aspect_ratio; (void)time; @@ -456,7 +455,7 @@ void gpu_resize(int width, int height) { g_config.width = width; g_config.height = height; wgpuSurfaceConfigure(g_surface, &g_config); - // V2: Resize handled by RenderV2Timeline() framebuffer recreation + // Framebuffer recreation is handled externally by the sequence pipeline } const GpuContext* gpu_get_context() { @@ -468,5 +467,5 @@ WGPUSurface gpu_get_surface() { } void gpu_shutdown() { - // V2: Shutdown handled by sequence cleanup + // Cleanup is handled by sequence and platform shutdown } diff --git a/src/gpu/sequence.h b/src/gpu/sequence.h index 04482fb..51c8af1 100644 --- a/src/gpu/sequence.h +++ b/src/gpu/sequence.h @@ -1,7 +1,5 @@ // Sequence: DAG-based effect routing with ping-pong optimization -#ifndef SEQUENCE_H -#define SEQUENCE_H #pragma once #include "gpu/gpu.h" @@ -126,4 +124,3 @@ class Sequence { UniformsSequenceParams params_; UniformBuffer<UniformsSequenceParams> uniforms_buffer_; }; -#endif // SEQUENCE_H |
