diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/gpu/effect.cc | 16 | ||||
| -rw-r--r-- | src/gpu/effect.h | 13 | ||||
| -rw-r--r-- | src/gpu/effects/flash_effect.cc | 2 | ||||
| -rw-r--r-- | src/gpu/effects/post_process_helper.h | 13 | ||||
| -rw-r--r-- | src/gpu/gpu.cc | 6 | ||||
| -rw-r--r-- | src/gpu/gpu.h | 3 | ||||
| -rw-r--r-- | src/main.cc | 22 | ||||
| -rw-r--r-- | src/test_demo.cc | 26 | ||||
| -rw-r--r-- | src/tests/assets/test_sequence.cc | 10 |
9 files changed, 62 insertions, 49 deletions
diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc index 58e011c..e0a9c24 100644 --- a/src/gpu/effect.cc +++ b/src/gpu/effect.cc @@ -226,7 +226,8 @@ void MainSequence::resize(int width, int height) { } } -void MainSequence::render_frame(float global_time, float beat, float peak, +void MainSequence::render_frame(float global_time, float beat_time, + float beat_phase, float peak, float aspect_ratio, WGPUSurface surface) { WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(gpu_ctx.device, nullptr); @@ -260,11 +261,12 @@ void MainSequence::render_frame(float global_time, float beat, float peak, // Construct common uniforms once (reused for all effects) CommonPostProcessUniforms base_uniforms = { .resolution = {static_cast<float>(width_), static_cast<float>(height_)}, - ._pad = {0.0f, 0.0f}, .aspect_ratio = aspect_ratio, .time = 0.0f, // Will be set per-effect - .beat = beat, + .beat_time = beat_time, + .beat_phase = beat_phase, .audio_intensity = peak, + ._pad = 0.0f, }; for (const SequenceItem* item : scene_effects) { @@ -564,7 +566,8 @@ void MainSequence::simulate_until(float target_time, float step_rate, for (float t = 0.0f; t < target_time; t += step_rate) { WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(gpu_ctx.device, nullptr); - float beat = fmodf(t * bpm / 60.0f, 1.0f); + float absolute_beat_time = t * bpm / 60.0f; + float beat_phase = fmodf(absolute_beat_time, 1.0f); std::vector<SequenceItem*> scene_effects, post_effects; for (ActiveSequence& entry : sequences_) { if (t >= entry.start_time) { @@ -575,11 +578,12 @@ void MainSequence::simulate_until(float target_time, float step_rate, for (const SequenceItem* item : scene_effects) { CommonPostProcessUniforms test_uniforms = { .resolution = {static_cast<float>(width_), static_cast<float>(height_)}, - ._pad = {0.0f, 0.0f}, .aspect_ratio = aspect_ratio, .time = t - item->start_time, - .beat = beat, + .beat_time = absolute_beat_time, + .beat_phase = beat_phase, .audio_intensity = 0.0f, + ._pad = 0.0f, }; item->effect->compute(encoder, test_uniforms); } diff --git a/src/gpu/effect.h b/src/gpu/effect.h index ed90ac7..b9709a4 100644 --- a/src/gpu/effect.h +++ b/src/gpu/effect.h @@ -49,16 +49,19 @@ class Effect { // Helper: get initialized CommonPostProcessUniforms based on current dimensions // If aspect_ratio < 0, computes from width_/height_ - CommonPostProcessUniforms get_common_uniforms(float time = 0.0f, float beat = 0.0f, + CommonPostProcessUniforms get_common_uniforms(float time = 0.0f, + float beat_time = 0.0f, + float beat_phase = 0.0f, float intensity = 0.0f, float aspect_ratio = -1.0f) const { return { .resolution = {static_cast<float>(width_), static_cast<float>(height_)}, - ._pad = {0.0f, 0.0f}, .aspect_ratio = aspect_ratio < 0.0f ? static_cast<float>(width_) / static_cast<float>(height_) : aspect_ratio, .time = time, - .beat = beat, + .beat_time = beat_time, + .beat_phase = beat_phase, .audio_intensity = intensity, + ._pad = 0.0f, }; } @@ -130,8 +133,8 @@ class MainSequence { void init_test(const GpuContext& ctx); void add_sequence(std::shared_ptr<Sequence> seq, float start_time, int priority = 0); - void render_frame(float global_time, float beat, float peak, - float aspect_ratio, WGPUSurface surface); + void render_frame(float global_time, float beat_time, float beat_phase, + float peak, float aspect_ratio, WGPUSurface surface); void resize(int width, int height); void shutdown(); diff --git a/src/gpu/effects/flash_effect.cc b/src/gpu/effects/flash_effect.cc index 4357c34..e53cbce 100644 --- a/src/gpu/effects/flash_effect.cc +++ b/src/gpu/effects/flash_effect.cc @@ -77,7 +77,7 @@ void FlashEffect::render(WGPURenderPassEncoder pass, // Animate color based on time and beat const float r = params_.color[0] * (0.5f + 0.5f * sinf(uniforms.time * 0.5f)); const float g = params_.color[1] * (0.5f + 0.5f * cosf(uniforms.time * 0.7f)); - const float b = params_.color[2] * (1.0f + 0.3f * uniforms.beat); + const float b = params_.color[2] * (1.0f + 0.3f * uniforms.beat_phase); // Update uniforms with computed (animated) values const FlashUniforms u = { diff --git a/src/gpu/effects/post_process_helper.h b/src/gpu/effects/post_process_helper.h index 23cde0e..1c649e7 100644 --- a/src/gpu/effects/post_process_helper.h +++ b/src/gpu/effects/post_process_helper.h @@ -8,12 +8,13 @@ // Uniform data common to all post-processing effects struct CommonPostProcessUniforms { - vec2 resolution; - float _pad[2]; // Padding for 16-byte alignment - float aspect_ratio; - float time; - float beat; - float audio_intensity; + vec2 resolution; // Screen dimensions + float aspect_ratio; // Width/height ratio + float time; // Physical time in seconds (unaffected by tempo) + float beat_time; // Musical time in beats (absolute, tempo-scaled) + float beat_phase; // Fractional beat (0.0-1.0 within current beat) + float audio_intensity;// Audio peak for beat sync + float _pad; // Padding for 16-byte alignment }; static_assert(sizeof(CommonPostProcessUniforms) == 32, "CommonPostProcessUniforms must be 32 bytes for WGSL alignment"); diff --git a/src/gpu/gpu.cc b/src/gpu/gpu.cc index e89a2f0..41f5bcf 100644 --- a/src/gpu/gpu.cc +++ b/src/gpu/gpu.cc @@ -381,8 +381,10 @@ void gpu_init(PlatformState* platform_state) { platform_state->height); } -void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat) { - g_main_sequence.render_frame(time, beat, audio_peak, aspect_ratio, g_surface); +void gpu_draw(float audio_peak, float aspect_ratio, float time, + float beat_time, float beat_phase) { + g_main_sequence.render_frame(time, beat_time, beat_phase, audio_peak, + aspect_ratio, g_surface); } void gpu_resize(int width, int height) { diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h index 8c59aee..c7ee89f 100644 --- a/src/gpu/gpu.h +++ b/src/gpu/gpu.h @@ -42,7 +42,8 @@ struct RenderPass { class MainSequence; // Forward declaration void gpu_init(PlatformState* platform_state); -void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat); +void gpu_draw(float audio_peak, float aspect_ratio, float time, + float beat_time, float beat_phase); void gpu_resize(int width, int height); void gpu_shutdown(); diff --git a/src/main.cc b/src/main.cc index 6132841..41c881b 100644 --- a/src/main.cc +++ b/src/main.cc @@ -325,11 +325,10 @@ int main(int argc, char** argv) { const float raw_peak = audio_get_realtime_peak(); const float visual_peak = fminf(raw_peak * 8.0f, 1.0f); - // Beat calculation should use audio time to align with audio events. - // The graphics loop time (current_physical_time) is used for frame rate. - const float beat_time = current_audio_time * g_tracker_score.bpm / 60.0f; - const int beat_number = (int)beat_time; - const float beat = fmodf(beat_time, 1.0f); // Fractional part (0.0 to 1.0) + // Beat calculation: convert audio time to musical beats + const float absolute_beat_time = current_audio_time * g_tracker_score.bpm / 60.0f; + const int beat_number = (int)absolute_beat_time; + const float beat_phase = fmodf(absolute_beat_time, 1.0f); // Fractional part (0.0 to 1.0) // Print beat/time info periodically for identifying sync points // Use graphics time for the print interval to avoid excessive output if @@ -339,20 +338,21 @@ int main(int argc, char** argv) { 0.5f) { // Print every 0.5 seconds if (tempo_test_enabled) { printf( - "[GraphicsT=%.2f, AudioT=%.2f, MusicT=%.2f, Beat=%d, Frac=%.2f, " + "[GraphicsT=%.2f, AudioT=%.2f, MusicT=%.2f, Beat=%d, Phase=%.2f, " "Peak=%.2f, Tempo=%.2fx]\n", current_physical_time, current_audio_time, g_music_time, - beat_number, beat, visual_peak, g_tempo_scale); + beat_number, beat_phase, visual_peak, g_tempo_scale); } else { - printf("[GraphicsT=%.2f, AudioT=%.2f, Beat=%d, Frac=%.2f, Peak=%.2f]\n", - current_physical_time, current_audio_time, beat_number, beat, + printf("[GraphicsT=%.2f, AudioT=%.2f, Beat=%d, Phase=%.2f, Peak=%.2f]\n", + current_physical_time, current_audio_time, beat_number, beat_phase, visual_peak); } last_graphics_print_time = current_physical_time; } - // Draw graphics using the graphics frame time and synchronized audio events - gpu_draw(visual_peak, aspect_ratio, (float)current_physical_time, beat); + // Draw graphics using physical time and musical beat time + gpu_draw(visual_peak, aspect_ratio, (float)current_physical_time, + absolute_beat_time, beat_phase); last_frame_time = current_physical_time; // Update audio systems (tracker, synth, etc.) based on audio time diff --git a/src/test_demo.cc b/src/test_demo.cc index b8e9381..edbcae0 100644 --- a/src/test_demo.cc +++ b/src/test_demo.cc @@ -104,8 +104,10 @@ class PeakMeterEffect : public PostProcessEffect { .resolution = {(float)width_, (float)height_}, .aspect_ratio = aspect_ratio, .time = time, - .beat = beat, + .beat_time = beat, + .beat_phase = beat, .audio_intensity = peak_value, + ._pad = 0.0f, }; uniforms_.update(ctx_.queue, u); @@ -347,11 +349,10 @@ int main(int argc, char** argv) { const float raw_peak = audio_get_realtime_peak(); const float visual_peak = fminf(raw_peak * 8.0f, 1.0f); - // Beat calculation should use audio time to align with audio events. - // The graphics loop time (current_physical_time) is used for frame rate. - const float beat_time = current_audio_time * g_tracker_score.bpm / 60.0f; - const int beat_number = (int)beat_time; - const float beat = fmodf(beat_time, 1.0f); // Fractional part (0.0 to 1.0) + // Beat calculation: convert audio time to musical beats + const float absolute_beat_time = current_audio_time * g_tracker_score.bpm / 60.0f; + const int beat_number = (int)absolute_beat_time; + const float beat_phase = fmodf(absolute_beat_time, 1.0f); // Fractional part (0.0 to 1.0) #if !defined(STRIP_ALL) // Log peak (either per-frame or per-beat) @@ -377,22 +378,23 @@ int main(int argc, char** argv) { if (current_physical_time - last_graphics_print_time >= 0.5f) { if (tempo_test_enabled) { printf( - "[GraphicsT=%.2f, AudioT=%.2f, MusicT=%.2f, Beat=%d, Frac=%.2f, " + "[GraphicsT=%.2f, AudioT=%.2f, MusicT=%.2f, Beat=%d, Phase=%.2f, " "Peak=%.2f, Tempo=%.2fx]\n", current_physical_time, current_audio_time, g_music_time, - beat_number, beat, visual_peak, g_tempo_scale); + beat_number, beat_phase, visual_peak, g_tempo_scale); } else { - printf("[GraphicsT=%.2f, AudioT=%.2f, Beat=%d, Frac=%.2f, Peak=%.2f]\n", - current_physical_time, current_audio_time, beat_number, beat, + printf("[GraphicsT=%.2f, AudioT=%.2f, Beat=%d, Phase=%.2f, Peak=%.2f]\n", + current_physical_time, current_audio_time, beat_number, beat_phase, visual_peak); } last_graphics_print_time = current_physical_time; } #endif - // Draw graphics using the graphics frame time and synchronized audio events + // Draw graphics using physical time and musical beat time const float graphics_frame_time = (float)current_physical_time; - gpu_draw(visual_peak, aspect_ratio, graphics_frame_time, beat); + gpu_draw(visual_peak, aspect_ratio, graphics_frame_time, + absolute_beat_time, beat_phase); // Update audio systems (tracker, synth, etc.) based on audio time // progression diff --git a/src/tests/assets/test_sequence.cc b/src/tests/assets/test_sequence.cc index 44aac46..157b462 100644 --- a/src/tests/assets/test_sequence.cc +++ b/src/tests/assets/test_sequence.cc @@ -96,7 +96,7 @@ void test_effect_lifecycle() { main_seq.add_sequence(seq1, 0.0f, 0); // Before effect starts - main_seq.render_frame(0.5f, 0, 0, 1.0f, + main_seq.render_frame(0.5f, 0, 0, 0, 1.0f, dummy_surface); // This will still call real render, but // test counts only init assert(effect1->init_calls == 1); @@ -105,26 +105,26 @@ void test_effect_lifecycle() { assert(effect1->end_calls == 0); // Effect starts - main_seq.render_frame(1.0f, 0, 0, 1.0f, dummy_surface); + main_seq.render_frame(1.0f, 0, 0, 0, 1.0f, dummy_surface); assert(effect1->start_calls == 1); // assert(effect1->render_calls == 1); // No longer checking render calls // directly from here assert(effect1->end_calls == 0); // During effect - main_seq.render_frame(2.0f, 0, 0, 1.0f, dummy_surface); + main_seq.render_frame(2.0f, 0, 0, 0, 1.0f, dummy_surface); assert(effect1->start_calls == 1); // assert(effect1->render_calls == 2); assert(effect1->end_calls == 0); // Effect ends - main_seq.render_frame(3.0f, 0, 0, 1.0f, dummy_surface); + main_seq.render_frame(3.0f, 0, 0, 0, 1.0f, dummy_surface); assert(effect1->start_calls == 1); // assert(effect1->render_calls == 2); // Render not called on end frame assert(effect1->end_calls == 1); // After effect ends - main_seq.render_frame(3.5f, 0, 0, 1.0f, dummy_surface); + main_seq.render_frame(3.5f, 0, 0, 0, 1.0f, dummy_surface); assert(effect1->start_calls == 1); // assert(effect1->render_calls == 2); assert(effect1->end_calls == 1); |
